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119 lines
4.8 KiB
ReStructuredText
119 lines
4.8 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AnimationNodeStateMachineTransition.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AnimationNodeStateMachineTransition:
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AnimationNodeStateMachineTransition
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===================================
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Properties
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----------
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+------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`advance_condition<class_AnimationNodeStateMachineTransition_advance_condition>` |
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+------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`auto_advance<class_AnimationNodeStateMachineTransition_auto_advance>` |
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+------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`disabled<class_AnimationNodeStateMachineTransition_disabled>` |
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+------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`priority<class_AnimationNodeStateMachineTransition_priority>` |
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+------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
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| :ref:`SwitchMode<enum_AnimationNodeStateMachineTransition_SwitchMode>` | :ref:`switch_mode<class_AnimationNodeStateMachineTransition_switch_mode>` |
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+------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`xfade_time<class_AnimationNodeStateMachineTransition_xfade_time>` |
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+------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
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Signals
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-------
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.. _class_AnimationNodeStateMachineTransition_advance_condition_changed:
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- **advance_condition_changed** **(** **)**
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Enumerations
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------------
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.. _enum_AnimationNodeStateMachineTransition_SwitchMode:
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enum **SwitchMode**:
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- **SWITCH_MODE_IMMEDIATE** = **0**
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- **SWITCH_MODE_SYNC** = **1**
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- **SWITCH_MODE_AT_END** = **2**
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Property Descriptions
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---------------------
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.. _class_AnimationNodeStateMachineTransition_advance_condition:
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- :ref:`String<class_String>` **advance_condition**
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+----------+------------------------------+
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| *Setter* | set_advance_condition(value) |
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+----------+------------------------------+
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| *Getter* | get_advance_condition() |
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+----------+------------------------------+
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.. _class_AnimationNodeStateMachineTransition_auto_advance:
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- :ref:`bool<class_bool>` **auto_advance**
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+----------+-------------------------+
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| *Setter* | set_auto_advance(value) |
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+----------+-------------------------+
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| *Getter* | has_auto_advance() |
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+----------+-------------------------+
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.. _class_AnimationNodeStateMachineTransition_disabled:
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- :ref:`bool<class_bool>` **disabled**
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+----------+---------------------+
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| *Setter* | set_disabled(value) |
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+----------+---------------------+
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| *Getter* | is_disabled() |
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+----------+---------------------+
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.. _class_AnimationNodeStateMachineTransition_priority:
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- :ref:`int<class_int>` **priority**
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+----------+---------------------+
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| *Setter* | set_priority(value) |
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+----------+---------------------+
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| *Getter* | get_priority() |
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+----------+---------------------+
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.. _class_AnimationNodeStateMachineTransition_switch_mode:
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- :ref:`SwitchMode<enum_AnimationNodeStateMachineTransition_SwitchMode>` **switch_mode**
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+----------+------------------------+
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| *Setter* | set_switch_mode(value) |
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+----------+------------------------+
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| *Getter* | get_switch_mode() |
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+----------+------------------------+
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.. _class_AnimationNodeStateMachineTransition_xfade_time:
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- :ref:`float<class_float>` **xfade_time**
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+----------+-----------------------+
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| *Setter* | set_xfade_time(value) |
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+----------+-----------------------+
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| *Getter* | get_xfade_time() |
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+----------+-----------------------+
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