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godot-docs/classes/class_animationnodestatemachinetransition.rst
2018-10-25 15:18:07 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AnimationNodeStateMachineTransition.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AnimationNodeStateMachineTransition:
AnimationNodeStateMachineTransition
===================================
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Properties
----------
+------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`advance_condition<class_AnimationNodeStateMachineTransition_advance_condition>` |
+------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`auto_advance<class_AnimationNodeStateMachineTransition_auto_advance>` |
+------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`disabled<class_AnimationNodeStateMachineTransition_disabled>` |
+------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`priority<class_AnimationNodeStateMachineTransition_priority>` |
+------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
| :ref:`SwitchMode<enum_AnimationNodeStateMachineTransition_SwitchMode>` | :ref:`switch_mode<class_AnimationNodeStateMachineTransition_switch_mode>` |
+------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`xfade_time<class_AnimationNodeStateMachineTransition_xfade_time>` |
+------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
Signals
-------
.. _class_AnimationNodeStateMachineTransition_advance_condition_changed:
- **advance_condition_changed** **(** **)**
Enumerations
------------
.. _enum_AnimationNodeStateMachineTransition_SwitchMode:
enum **SwitchMode**:
- **SWITCH_MODE_IMMEDIATE** = **0**
- **SWITCH_MODE_SYNC** = **1**
- **SWITCH_MODE_AT_END** = **2**
Property Descriptions
---------------------
.. _class_AnimationNodeStateMachineTransition_advance_condition:
- :ref:`String<class_String>` **advance_condition**
+----------+------------------------------+
| *Setter* | set_advance_condition(value) |
+----------+------------------------------+
| *Getter* | get_advance_condition() |
+----------+------------------------------+
.. _class_AnimationNodeStateMachineTransition_auto_advance:
- :ref:`bool<class_bool>` **auto_advance**
+----------+-------------------------+
| *Setter* | set_auto_advance(value) |
+----------+-------------------------+
| *Getter* | has_auto_advance() |
+----------+-------------------------+
.. _class_AnimationNodeStateMachineTransition_disabled:
- :ref:`bool<class_bool>` **disabled**
+----------+---------------------+
| *Setter* | set_disabled(value) |
+----------+---------------------+
| *Getter* | is_disabled() |
+----------+---------------------+
.. _class_AnimationNodeStateMachineTransition_priority:
- :ref:`int<class_int>` **priority**
+----------+---------------------+
| *Setter* | set_priority(value) |
+----------+---------------------+
| *Getter* | get_priority() |
+----------+---------------------+
.. _class_AnimationNodeStateMachineTransition_switch_mode:
- :ref:`SwitchMode<enum_AnimationNodeStateMachineTransition_SwitchMode>` **switch_mode**
+----------+------------------------+
| *Setter* | set_switch_mode(value) |
+----------+------------------------+
| *Getter* | get_switch_mode() |
+----------+------------------------+
.. _class_AnimationNodeStateMachineTransition_xfade_time:
- :ref:`float<class_float>` **xfade_time**
+----------+-----------------------+
| *Setter* | set_xfade_time(value) |
+----------+-----------------------+
| *Getter* | get_xfade_time() |
+----------+-----------------------+