Files
godot-docs/classes/class_resourcepreloader.rst
2019-04-24 15:24:06 +02:00

80 lines
4.7 KiB
ReStructuredText

.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ResourcePreloader.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ResourcePreloader:
ResourcePreloader
=================
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Resource Preloader Node.
Methods
-------
+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_resource<class_ResourcePreloader_method_add_resource>` **(** :ref:`String<class_String>` name, :ref:`Resource<class_Resource>` resource **)** |
+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Resource<class_Resource>` | :ref:`get_resource<class_ResourcePreloader_method_get_resource>` **(** :ref:`String<class_String>` name **)** const |
+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_resource_list<class_ResourcePreloader_method_get_resource_list>` **(** **)** const |
+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_resource<class_ResourcePreloader_method_has_resource>` **(** :ref:`String<class_String>` name **)** const |
+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_resource<class_ResourcePreloader_method_remove_resource>` **(** :ref:`String<class_String>` name **)** |
+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`rename_resource<class_ResourcePreloader_method_rename_resource>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` newname **)** |
+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
Method Descriptions
-------------------
.. _class_ResourcePreloader_method_add_resource:
- void **add_resource** **(** :ref:`String<class_String>` name, :ref:`Resource<class_Resource>` resource **)**
Adds a resource to the preloader with the given ``name``. If a resource with the given ``name`` already exists, the new resource will be renamed to "``name`` N" where N is an incrementing number starting from 2.
.. _class_ResourcePreloader_method_get_resource:
- :ref:`Resource<class_Resource>` **get_resource** **(** :ref:`String<class_String>` name **)** const
Returns the resource associated to ``name``.
.. _class_ResourcePreloader_method_get_resource_list:
- :ref:`PoolStringArray<class_PoolStringArray>` **get_resource_list** **(** **)** const
Returns the list of resources inside the preloader.
.. _class_ResourcePreloader_method_has_resource:
- :ref:`bool<class_bool>` **has_resource** **(** :ref:`String<class_String>` name **)** const
Returns ``true`` if the preloader contains a resource associated to ``name``.
.. _class_ResourcePreloader_method_remove_resource:
- void **remove_resource** **(** :ref:`String<class_String>` name **)**
Removes the resource associated to ``name`` from the preloader.
.. _class_ResourcePreloader_method_rename_resource:
- void **rename_resource** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` newname **)**
Renames a resource inside the preloader from ``name`` to ``newname``.