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godot-docs/classes/class_meshtexture.rst
2019-04-24 15:24:06 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the MeshTexture.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_MeshTexture:
MeshTexture
===========
**Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Simple texture that uses a mesh to draw itself.
Properties
----------
+-------------------------------+--------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`base_texture<class_MeshTexture_property_base_texture>` |
+-------------------------------+--------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`image_size<class_MeshTexture_property_image_size>` |
+-------------------------------+--------------------------------------------------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_MeshTexture_property_mesh>` |
+-------------------------------+--------------------------------------------------------------+
Description
-----------
Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.
Property Descriptions
---------------------
.. _class_MeshTexture_property_base_texture:
- :ref:`Texture<class_Texture>` **base_texture**
+----------+-------------------------+
| *Setter* | set_base_texture(value) |
+----------+-------------------------+
| *Getter* | get_base_texture() |
+----------+-------------------------+
Set the base texture that the Mesh will use to draw.
.. _class_MeshTexture_property_image_size:
- :ref:`Vector2<class_Vector2>` **image_size**
+----------+-----------------------+
| *Setter* | set_image_size(value) |
+----------+-----------------------+
| *Getter* | get_image_size() |
+----------+-----------------------+
Set the size of the image, needed for reference.
.. _class_MeshTexture_property_mesh:
- :ref:`Mesh<class_Mesh>` **mesh**
+----------+-----------------+
| *Setter* | set_mesh(value) |
+----------+-----------------+
| *Getter* | get_mesh() |
+----------+-----------------+
Set the mesh used to draw. It must be a mesh using 2D vertices.