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godot-docs/classes/class_worldboundaryshape3d.rst
2023-05-19 13:35:34 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/WorldBoundaryShape3D.xml.
.. _class_WorldBoundaryShape3D:
WorldBoundaryShape3D
====================
**Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
World boundary (infinite plane) shape resource for 3D physics.
.. rst-class:: classref-introduction-group
Description
-----------
3D world boundary shape to be added as a *direct* child of a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`Area3D<class_Area3D>` using a :ref:`CollisionShape3D<class_CollisionShape3D>` node. **WorldBoundaryShape3D** works like an infinite plane and will not allow any physics body to go to the negative side. Note that the :ref:`Plane<class_Plane>`'s normal matters; anything "below" the plane will collide with it. If the **WorldBoundaryShape3D** is used in a :ref:`PhysicsBody3D<class_PhysicsBody3D>`, it will cause colliding objects placed "below" it to teleport "above" the plane.
\ **Performance:** Being a primitive collision shape, **WorldBoundaryShape3D** is fast to check collisions against.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+---------------------------------------------------------+-----------------------+
| :ref:`Plane<class_Plane>` | :ref:`plane<class_WorldBoundaryShape3D_property_plane>` | ``Plane(0, 1, 0, 0)`` |
+---------------------------+---------------------------------------------------------+-----------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_WorldBoundaryShape3D_property_plane:
.. rst-class:: classref-property
:ref:`Plane<class_Plane>` **plane** = ``Plane(0, 1, 0, 0)``
.. rst-class:: classref-property-setget
- void **set_plane** **(** :ref:`Plane<class_Plane>` value **)**
- :ref:`Plane<class_Plane>` **get_plane** **(** **)**
The :ref:`Plane<class_Plane>` used by the **WorldBoundaryShape3D** for collision.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`