Files
godot-docs/classes/class_capsuleshape2d.rst
2023-05-19 13:35:34 +00:00

85 lines
3.1 KiB
ReStructuredText

:github_url: hide
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/CapsuleShape2D.xml.
.. _class_CapsuleShape2D:
CapsuleShape2D
==============
**Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Capsule shape resource for 2D physics.
.. rst-class:: classref-introduction-group
Description
-----------
2D capsule shape to be added as a *direct* child of a :ref:`PhysicsBody2D<class_PhysicsBody2D>` or :ref:`Area2D<class_Area2D>` using a :ref:`CollisionShape2D<class_CollisionShape2D>` node. In 2D, a capsule is a rectangle shape with half-circles at both ends.
\ **Performance:** Being a primitive collision shape, **CapsuleShape2D** is fast to check collisions against (though not as fast as :ref:`CircleShape2D<class_CircleShape2D>`).
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+-----------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`height<class_CapsuleShape2D_property_height>` | ``30.0`` |
+---------------------------+-----------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`radius<class_CapsuleShape2D_property_radius>` | ``10.0`` |
+---------------------------+-----------------------------------------------------+----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_CapsuleShape2D_property_height:
.. rst-class:: classref-property
:ref:`float<class_float>` **height** = ``30.0``
.. rst-class:: classref-property-setget
- void **set_height** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_height** **(** **)**
The capsule's height.
.. rst-class:: classref-item-separator
----
.. _class_CapsuleShape2D_property_radius:
.. rst-class:: classref-property
:ref:`float<class_float>` **radius** = ``10.0``
.. rst-class:: classref-property-setget
- void **set_radius** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_radius** **(** **)**
The capsule's radius.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`