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133 lines
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ReStructuredText
133 lines
10 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the Skeleton2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_Skeleton2D:
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Skeleton2D
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==========
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**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Skeleton for 2D characters and animated objects.
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Description
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-----------
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Skeleton2D parents a hierarchy of :ref:`Bone2D<class_Bone2D>` objects. It is a requirement of :ref:`Bone2D<class_Bone2D>`. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
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To setup different types of inverse kinematics for the given Skeleton2D, a :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` should be created. They can be applied by creating the desired number of modifications, which can be done by increasing :ref:`SkeletonModificationStack2D.modification_count<class_SkeletonModificationStack2D_property_modification_count>`.
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Tutorials
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---------
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- :doc:`2D skeletons <../tutorials/animation/2d_skeletons>`
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Methods
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-------
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+-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`execute_modifications<class_Skeleton2D_method_execute_modifications>` **(** :ref:`float<class_float>` delta, :ref:`int<class_int>` execution_mode **)** |
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+-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Bone2D<class_Bone2D>` | :ref:`get_bone<class_Skeleton2D_method_get_bone>` **(** :ref:`int<class_int>` idx **)** |
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+-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton2D_method_get_bone_count>` **(** **)** |const| |
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+-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`get_bone_local_pose_override<class_Skeleton2D_method_get_bone_local_pose_override>` **(** :ref:`int<class_int>` bone_idx **)** |
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+-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` | :ref:`get_modification_stack<class_Skeleton2D_method_get_modification_stack>` **(** **)** |const| |
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+-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_skeleton<class_Skeleton2D_method_get_skeleton>` **(** **)** |const| |
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+-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_bone_local_pose_override<class_Skeleton2D_method_set_bone_local_pose_override>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform2D<class_Transform2D>` override_pose, :ref:`float<class_float>` strength, :ref:`bool<class_bool>` persistent **)** |
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+-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_modification_stack<class_Skeleton2D_method_set_modification_stack>` **(** :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` modification_stack **)** |
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+-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Signals
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-------
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.. _class_Skeleton2D_signal_bone_setup_changed:
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- **bone_setup_changed** **(** **)**
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Emitted when the :ref:`Bone2D<class_Bone2D>` setup attached to this skeletons changes. This is primarily used internally within the skeleton.
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Method Descriptions
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-------------------
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.. _class_Skeleton2D_method_execute_modifications:
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- void **execute_modifications** **(** :ref:`float<class_float>` delta, :ref:`int<class_int>` execution_mode **)**
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Executes all the modifications on the :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>`, if the Skeleton3D has one assigned.
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----
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.. _class_Skeleton2D_method_get_bone:
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- :ref:`Bone2D<class_Bone2D>` **get_bone** **(** :ref:`int<class_int>` idx **)**
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Returns a :ref:`Bone2D<class_Bone2D>` from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter ``idx``. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
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----
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.. _class_Skeleton2D_method_get_bone_count:
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- :ref:`int<class_int>` **get_bone_count** **(** **)** |const|
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Returns the number of :ref:`Bone2D<class_Bone2D>` nodes in the node hierarchy parented by Skeleton2D.
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----
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.. _class_Skeleton2D_method_get_bone_local_pose_override:
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- :ref:`Transform2D<class_Transform2D>` **get_bone_local_pose_override** **(** :ref:`int<class_int>` bone_idx **)**
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Returns the local pose override transform for ``bone_idx``.
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----
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.. _class_Skeleton2D_method_get_modification_stack:
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- :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` **get_modification_stack** **(** **)** |const|
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Returns the :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` attached to this skeleton, if one exists.
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----
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.. _class_Skeleton2D_method_get_skeleton:
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- :ref:`RID<class_RID>` **get_skeleton** **(** **)** |const|
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Returns the :ref:`RID<class_RID>` of a Skeleton2D instance.
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----
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.. _class_Skeleton2D_method_set_bone_local_pose_override:
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- void **set_bone_local_pose_override** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform2D<class_Transform2D>` override_pose, :ref:`float<class_float>` strength, :ref:`bool<class_bool>` persistent **)**
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Sets the local pose transform, ``pose``, for the bone at ``bone_idx``.
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``amount`` is the interpolation strength that will be used when applying the pose, and ``persistent`` determines if the applied pose will remain.
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**Note:** The pose transform needs to be a local transform relative to the :ref:`Bone2D<class_Bone2D>` node at ``bone_idx``!
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----
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.. _class_Skeleton2D_method_set_modification_stack:
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- void **set_modification_stack** **(** :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` modification_stack **)**
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Sets the :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` attached to this skeleton.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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