Files
godot-docs/classes/class_rect2.rst

351 lines
20 KiB
ReStructuredText

:github_url: hide
.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Rect2.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Rect2:
Rect2
=====
2D axis-aligned bounding box using floating point coordinates.
Description
-----------
``Rect2`` consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
It uses floating-point coordinates. If you need integer coordinates, use :ref:`Rect2i<class_Rect2i>` instead.
The 3D counterpart to ``Rect2`` is :ref:`AABB<class_AABB>`.
Tutorials
---------
- :doc:`Math documentation index <../tutorials/math/index>`
- :doc:`Vector math <../tutorials/math/vector_math>`
- :doc:`Advanced vector math <../tutorials/math/vectors_advanced>`
Properties
----------
+-------------------------------+------------------------------------------------+-------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`end<class_Rect2_property_end>` | ``Vector2(0, 0)`` |
+-------------------------------+------------------------------------------------+-------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`position<class_Rect2_property_position>` | ``Vector2(0, 0)`` |
+-------------------------------+------------------------------------------------+-------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`size<class_Rect2_property_size>` | ``Vector2(0, 0)`` |
+-------------------------------+------------------------------------------------+-------------------+
Constructors
------------
+---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`Rect2<class_Rect2_constructor_Rect2>` **(** **)** |
+---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`Rect2<class_Rect2_constructor_Rect2>` **(** :ref:`Rect2<class_Rect2>` from **)** |
+---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`Rect2<class_Rect2_constructor_Rect2>` **(** :ref:`Rect2i<class_Rect2i>` from **)** |
+---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`Rect2<class_Rect2_constructor_Rect2>` **(** :ref:`Vector2<class_Vector2>` position, :ref:`Vector2<class_Vector2>` size **)** |
+---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`Rect2<class_Rect2_constructor_Rect2>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` width, :ref:`float<class_float>` height **)** |
+---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Methods
-------
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`abs<class_Rect2_method_abs>` **(** **)** |const| |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`encloses<class_Rect2_method_encloses>` **(** :ref:`Rect2<class_Rect2>` b **)** |const| |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`expand<class_Rect2_method_expand>` **(** :ref:`Vector2<class_Vector2>` to **)** |const| |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_area<class_Rect2_method_get_area>` **(** **)** |const| |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`get_center<class_Rect2_method_get_center>` **(** **)** |const| |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`grow<class_Rect2_method_grow>` **(** :ref:`float<class_float>` amount **)** |const| |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`grow_individual<class_Rect2_method_grow_individual>` **(** :ref:`float<class_float>` left, :ref:`float<class_float>` top, :ref:`float<class_float>` right, :ref:`float<class_float>` bottom **)** |const| |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`grow_side<class_Rect2_method_grow_side>` **(** :ref:`int<class_int>` side, :ref:`float<class_float>` amount **)** |const| |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_no_area<class_Rect2_method_has_no_area>` **(** **)** |const| |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_point<class_Rect2_method_has_point>` **(** :ref:`Vector2<class_Vector2>` point **)** |const| |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`intersection<class_Rect2_method_intersection>` **(** :ref:`Rect2<class_Rect2>` b **)** |const| |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`intersects<class_Rect2_method_intersects>` **(** :ref:`Rect2<class_Rect2>` b, :ref:`bool<class_bool>` include_borders=false **)** |const| |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_equal_approx<class_Rect2_method_is_equal_approx>` **(** :ref:`Rect2<class_Rect2>` rect **)** |const| |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`merge<class_Rect2_method_merge>` **(** :ref:`Rect2<class_Rect2>` b **)** |const| |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Operators
---------
+---------------------------+-----------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`operator !=<class_Rect2_operator_neq_bool>` **(** **)** |
+---------------------------+-----------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`operator !=<class_Rect2_operator_neq_bool>` **(** :ref:`Rect2<class_Rect2>` right **)** |
+---------------------------+-----------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`operator *<class_Rect2_operator_mul_Rect2>` **(** :ref:`Transform2D<class_Transform2D>` right **)** |
+---------------------------+-----------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`operator ==<class_Rect2_operator_eq_bool>` **(** **)** |
+---------------------------+-----------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`operator ==<class_Rect2_operator_eq_bool>` **(** :ref:`Rect2<class_Rect2>` right **)** |
+---------------------------+-----------------------------------------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_Rect2_property_end:
- :ref:`Vector2<class_Vector2>` **end**
+-----------+-------------------+
| *Default* | ``Vector2(0, 0)`` |
+-----------+-------------------+
Ending corner. This is calculated as ``position + size``. Setting this value will change the size.
----
.. _class_Rect2_property_position:
- :ref:`Vector2<class_Vector2>` **position**
+-----------+-------------------+
| *Default* | ``Vector2(0, 0)`` |
+-----------+-------------------+
Beginning corner. Typically has values lower than :ref:`end<class_Rect2_property_end>`.
----
.. _class_Rect2_property_size:
- :ref:`Vector2<class_Vector2>` **size**
+-----------+-------------------+
| *Default* | ``Vector2(0, 0)`` |
+-----------+-------------------+
Size from :ref:`position<class_Rect2_property_position>` to :ref:`end<class_Rect2_property_end>`. Typically, all components are positive.
If the size is negative, you can use :ref:`abs<class_Rect2_method_abs>` to fix it.
Constructor Descriptions
------------------------
.. _class_Rect2_constructor_Rect2:
- :ref:`Rect2<class_Rect2>` **Rect2** **(** **)**
Constructs a default-initialized ``Rect2`` with default (zero) values of :ref:`position<class_Rect2_property_position>` and :ref:`size<class_Rect2_property_size>`.
----
- :ref:`Rect2<class_Rect2>` **Rect2** **(** :ref:`Rect2<class_Rect2>` from **)**
Constructs a ``Rect2`` as a copy of the given ``Rect2``.
----
- :ref:`Rect2<class_Rect2>` **Rect2** **(** :ref:`Rect2i<class_Rect2i>` from **)**
Constructs a ``Rect2`` from a :ref:`Rect2i<class_Rect2i>`.
----
- :ref:`Rect2<class_Rect2>` **Rect2** **(** :ref:`Vector2<class_Vector2>` position, :ref:`Vector2<class_Vector2>` size **)**
Constructs a ``Rect2`` by position and size.
----
- :ref:`Rect2<class_Rect2>` **Rect2** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` width, :ref:`float<class_float>` height **)**
Constructs a ``Rect2`` by x, y, width, and height.
Method Descriptions
-------------------
.. _class_Rect2_method_abs:
- :ref:`Rect2<class_Rect2>` **abs** **(** **)** |const|
Returns a ``Rect2`` with equivalent position and area, modified so that the top-left corner is the origin and ``width`` and ``height`` are positive.
----
.. _class_Rect2_method_encloses:
- :ref:`bool<class_bool>` **encloses** **(** :ref:`Rect2<class_Rect2>` b **)** |const|
Returns ``true`` if this ``Rect2`` completely encloses another one.
----
.. _class_Rect2_method_expand:
- :ref:`Rect2<class_Rect2>` **expand** **(** :ref:`Vector2<class_Vector2>` to **)** |const|
Returns a copy of this ``Rect2`` expanded to include a given point.
**Example:**
.. tabs::
.. code-tab:: gdscript
# position (-3, 2), size (1, 1)
var rect = Rect2(Vector2(-3, 2), Vector2(1, 1))
# position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1)
var rect2 = rect.expand(Vector2(0, -1))
.. code-tab:: csharp
# position (-3, 2), size (1, 1)
var rect = new Rect2(new Vector2(-3, 2), new Vector2(1, 1));
# position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1)
var rect2 = rect.Expand(new Vector2(0, -1));
----
.. _class_Rect2_method_get_area:
- :ref:`float<class_float>` **get_area** **(** **)** |const|
Returns the area of the ``Rect2``.
----
.. _class_Rect2_method_get_center:
- :ref:`Vector2<class_Vector2>` **get_center** **(** **)** |const|
Returns the center of the ``Rect2``, which is equal to :ref:`position<class_Rect2_property_position>` + (:ref:`size<class_Rect2_property_size>` / 2).
----
.. _class_Rect2_method_grow:
- :ref:`Rect2<class_Rect2>` **grow** **(** :ref:`float<class_float>` amount **)** |const|
Returns a copy of the ``Rect2`` grown by the specified ``amount`` on all sides.
----
.. _class_Rect2_method_grow_individual:
- :ref:`Rect2<class_Rect2>` **grow_individual** **(** :ref:`float<class_float>` left, :ref:`float<class_float>` top, :ref:`float<class_float>` right, :ref:`float<class_float>` bottom **)** |const|
Returns a copy of the ``Rect2`` grown by the specified amount on each side individually.
----
.. _class_Rect2_method_grow_side:
- :ref:`Rect2<class_Rect2>` **grow_side** **(** :ref:`int<class_int>` side, :ref:`float<class_float>` amount **)** |const|
Returns a copy of the ``Rect2`` grown by the specified ``amount`` on the specified :ref:`Side<enum_@GlobalScope_Side>`.
----
.. _class_Rect2_method_has_no_area:
- :ref:`bool<class_bool>` **has_no_area** **(** **)** |const|
Returns ``true`` if the ``Rect2`` is flat or empty.
----
.. _class_Rect2_method_has_point:
- :ref:`bool<class_bool>` **has_point** **(** :ref:`Vector2<class_Vector2>` point **)** |const|
Returns ``true`` if the ``Rect2`` contains a point. By convention, the right and bottom edges of the ``Rect2`` are considered exclusive, so points on these edges are **not** included.
**Note:** This method is not reliable for ``Rect2`` with a *negative size*. Use :ref:`abs<class_Rect2_method_abs>` to get a positive sized equivalent rectangle to check for contained points.
----
.. _class_Rect2_method_intersection:
- :ref:`Rect2<class_Rect2>` **intersection** **(** :ref:`Rect2<class_Rect2>` b **)** |const|
Returns the intersection of this ``Rect2`` and ``b``.
If the rectangles do not intersect, an empty ``Rect2`` is returned.
----
.. _class_Rect2_method_intersects:
- :ref:`bool<class_bool>` **intersects** **(** :ref:`Rect2<class_Rect2>` b, :ref:`bool<class_bool>` include_borders=false **)** |const|
Returns ``true`` if the ``Rect2`` overlaps with ``b`` (i.e. they have at least one point in common).
If ``include_borders`` is ``true``, they will also be considered overlapping if their borders touch, even without intersection.
----
.. _class_Rect2_method_is_equal_approx:
- :ref:`bool<class_bool>` **is_equal_approx** **(** :ref:`Rect2<class_Rect2>` rect **)** |const|
Returns ``true`` if this ``Rect2`` and ``rect`` are approximately equal, by calling ``is_equal_approx`` on each component.
----
.. _class_Rect2_method_merge:
- :ref:`Rect2<class_Rect2>` **merge** **(** :ref:`Rect2<class_Rect2>` b **)** |const|
Returns a larger ``Rect2`` that contains this ``Rect2`` and ``b``.
Operator Descriptions
---------------------
.. _class_Rect2_operator_neq_bool:
- :ref:`bool<class_bool>` **operator !=** **(** **)**
----
- :ref:`bool<class_bool>` **operator !=** **(** :ref:`Rect2<class_Rect2>` right **)**
----
.. _class_Rect2_operator_mul_Rect2:
- :ref:`Rect2<class_Rect2>` **operator *** **(** :ref:`Transform2D<class_Transform2D>` right **)**
----
.. _class_Rect2_operator_eq_bool:
- :ref:`bool<class_bool>` **operator ==** **(** **)**
----
- :ref:`bool<class_bool>` **operator ==** **(** :ref:`Rect2<class_Rect2>` right **)**
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`