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godot-docs/classes/class_physicsrayqueryparameters3d.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the PhysicsRayQueryParameters3D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_PhysicsRayQueryParameters3D:
PhysicsRayQueryParameters3D
===========================
**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Parameters to be sent to a 3D ray physics query.
Description
-----------
This class contains the ray position and other parameters to be used for :ref:`PhysicsDirectSpaceState3D.intersect_ray<class_PhysicsDirectSpaceState3D_method_intersect_ray>`.
Properties
----------
+-------------------------------+--------------------------------------------------------------------------------------------+----------------------+
| :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_PhysicsRayQueryParameters3D_property_collide_with_areas>` | ``false`` |
+-------------------------------+--------------------------------------------------------------------------------------------+----------------------+
| :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_PhysicsRayQueryParameters3D_property_collide_with_bodies>` | ``true`` |
+-------------------------------+--------------------------------------------------------------------------------------------+----------------------+
| :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsRayQueryParameters3D_property_collision_mask>` | ``4294967295`` |
+-------------------------------+--------------------------------------------------------------------------------------------+----------------------+
| :ref:`Array<class_Array>` | :ref:`exclude<class_PhysicsRayQueryParameters3D_property_exclude>` | ``[]`` |
+-------------------------------+--------------------------------------------------------------------------------------------+----------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`from<class_PhysicsRayQueryParameters3D_property_from>` | ``Vector3(0, 0, 0)`` |
+-------------------------------+--------------------------------------------------------------------------------------------+----------------------+
| :ref:`bool<class_bool>` | :ref:`hit_back_faces<class_PhysicsRayQueryParameters3D_property_hit_back_faces>` | ``true`` |
+-------------------------------+--------------------------------------------------------------------------------------------+----------------------+
| :ref:`bool<class_bool>` | :ref:`hit_from_inside<class_PhysicsRayQueryParameters3D_property_hit_from_inside>` | ``false`` |
+-------------------------------+--------------------------------------------------------------------------------------------+----------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`to<class_PhysicsRayQueryParameters3D_property_to>` | ``Vector3(0, 0, 0)`` |
+-------------------------------+--------------------------------------------------------------------------------------------+----------------------+
Property Descriptions
---------------------
.. _class_PhysicsRayQueryParameters3D_property_collide_with_areas:
- :ref:`bool<class_bool>` **collide_with_areas**
+-----------+---------------------------------+
| *Default* | ``false`` |
+-----------+---------------------------------+
| *Setter* | set_collide_with_areas(value) |
+-----------+---------------------------------+
| *Getter* | is_collide_with_areas_enabled() |
+-----------+---------------------------------+
If ``true``, the query will take :ref:`Area3D<class_Area3D>`\ s into account.
----
.. _class_PhysicsRayQueryParameters3D_property_collide_with_bodies:
- :ref:`bool<class_bool>` **collide_with_bodies**
+-----------+----------------------------------+
| *Default* | ``true`` |
+-----------+----------------------------------+
| *Setter* | set_collide_with_bodies(value) |
+-----------+----------------------------------+
| *Getter* | is_collide_with_bodies_enabled() |
+-----------+----------------------------------+
If ``true``, the query will take :ref:`PhysicsBody3D<class_PhysicsBody3D>`\ s into account.
----
.. _class_PhysicsRayQueryParameters3D_property_collision_mask:
- :ref:`int<class_int>` **collision_mask**
+-----------+---------------------------+
| *Default* | ``4294967295`` |
+-----------+---------------------------+
| *Setter* | set_collision_mask(value) |
+-----------+---------------------------+
| *Getter* | get_collision_mask() |
+-----------+---------------------------+
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
----
.. _class_PhysicsRayQueryParameters3D_property_exclude:
- :ref:`Array<class_Array>` **exclude**
+-----------+--------------------+
| *Default* | ``[]`` |
+-----------+--------------------+
| *Setter* | set_exclude(value) |
+-----------+--------------------+
| *Getter* | get_exclude() |
+-----------+--------------------+
The list of objects or object :ref:`RID<class_RID>`\ s that will be excluded from collisions.
----
.. _class_PhysicsRayQueryParameters3D_property_from:
- :ref:`Vector3<class_Vector3>` **from**
+-----------+----------------------+
| *Default* | ``Vector3(0, 0, 0)`` |
+-----------+----------------------+
| *Setter* | set_from(value) |
+-----------+----------------------+
| *Getter* | get_from() |
+-----------+----------------------+
The starting point of the ray being queried for, in global coordinates.
----
.. _class_PhysicsRayQueryParameters3D_property_hit_back_faces:
- :ref:`bool<class_bool>` **hit_back_faces**
+-----------+-----------------------------+
| *Default* | ``true`` |
+-----------+-----------------------------+
| *Setter* | set_hit_back_faces(value) |
+-----------+-----------------------------+
| *Getter* | is_hit_back_faces_enabled() |
+-----------+-----------------------------+
If ``true``, the query will hit back faces with concave polygon shapes with back face enabled or heightmap shapes.
----
.. _class_PhysicsRayQueryParameters3D_property_hit_from_inside:
- :ref:`bool<class_bool>` **hit_from_inside**
+-----------+------------------------------+
| *Default* | ``false`` |
+-----------+------------------------------+
| *Setter* | set_hit_from_inside(value) |
+-----------+------------------------------+
| *Getter* | is_hit_from_inside_enabled() |
+-----------+------------------------------+
If ``true``, the query will detect a hit when starting inside shapes. In this case the collision normal will be ``Vector3(0, 0, 0)``. Does not affect concave polygon shapes or heightmap shapes.
----
.. _class_PhysicsRayQueryParameters3D_property_to:
- :ref:`Vector3<class_Vector3>` **to**
+-----------+----------------------+
| *Default* | ``Vector3(0, 0, 0)`` |
+-----------+----------------------+
| *Setter* | set_to(value) |
+-----------+----------------------+
| *Getter* | get_to() |
+-----------+----------------------+
The ending point of the ray being queried for, in global coordinates.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`