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godot-docs/classes/class_multimeshinstance3d.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the MultiMeshInstance3D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_MultiMeshInstance3D:
MultiMeshInstance3D
===================
**Inherits:** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Node that instances a :ref:`MultiMesh<class_MultiMesh>`.
Description
-----------
``MultiMeshInstance3D`` is a specialized node to instance :ref:`GeometryInstance3D<class_GeometryInstance3D>`\ s based on a :ref:`MultiMesh<class_MultiMesh>` resource.
This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands).
Tutorials
---------
- :doc:`Animating thousands of fish with MultiMeshInstance <../tutorials/performance/vertex_animation/animating_thousands_of_fish>`
- :doc:`Using MultiMeshInstance <../tutorials/3d/using_multi_mesh_instance>`
- :doc:`Optimization using MultiMeshes <../tutorials/performance/using_multimesh>`
Properties
----------
+-----------------------------------+----------------------------------------------------------------+
| :ref:`MultiMesh<class_MultiMesh>` | :ref:`multimesh<class_MultiMeshInstance3D_property_multimesh>` |
+-----------------------------------+----------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_MultiMeshInstance3D_property_multimesh:
- :ref:`MultiMesh<class_MultiMesh>` **multimesh**
+----------+----------------------+
| *Setter* | set_multimesh(value) |
+----------+----------------------+
| *Getter* | get_multimesh() |
+----------+----------------------+
The :ref:`MultiMesh<class_MultiMesh>` resource that will be used and shared among all instances of the ``MultiMeshInstance3D``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`