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60 lines
2.7 KiB
ReStructuredText
60 lines
2.7 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the MultiMeshInstance3D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_MultiMeshInstance3D:
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MultiMeshInstance3D
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===================
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**Inherits:** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Node that instances a :ref:`MultiMesh<class_MultiMesh>`.
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Description
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-----------
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``MultiMeshInstance3D`` is a specialized node to instance :ref:`GeometryInstance3D<class_GeometryInstance3D>`\ s based on a :ref:`MultiMesh<class_MultiMesh>` resource.
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This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands).
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Tutorials
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---------
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- :doc:`Animating thousands of fish with MultiMeshInstance <../tutorials/performance/vertex_animation/animating_thousands_of_fish>`
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- :doc:`Using MultiMeshInstance <../tutorials/3d/using_multi_mesh_instance>`
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- :doc:`Optimization using MultiMeshes <../tutorials/performance/using_multimesh>`
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Properties
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----------
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+-----------------------------------+----------------------------------------------------------------+
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| :ref:`MultiMesh<class_MultiMesh>` | :ref:`multimesh<class_MultiMeshInstance3D_property_multimesh>` |
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+-----------------------------------+----------------------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_MultiMeshInstance3D_property_multimesh:
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- :ref:`MultiMesh<class_MultiMesh>` **multimesh**
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+----------+----------------------+
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| *Setter* | set_multimesh(value) |
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+----------+----------------------+
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| *Getter* | get_multimesh() |
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+----------+----------------------+
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The :ref:`MultiMesh<class_MultiMesh>` resource that will be used and shared among all instances of the ``MultiMeshInstance3D``.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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