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34 lines
1.6 KiB
ReStructuredText
34 lines
1.6 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AnimationNodeTimeScale.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AnimationNodeTimeScale:
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AnimationNodeTimeScale
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======================
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**Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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A time-scaling animation node to be used with :ref:`AnimationTree<class_AnimationTree>`.
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Description
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-----------
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Allows scaling the speed of the animation (or reversing it) in any children nodes. Setting it to 0 will pause the animation.
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Tutorials
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---------
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- :doc:`AnimationTree <../tutorials/animation/animation_tree>`
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- `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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