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93 lines
3.8 KiB
ReStructuredText
93 lines
3.8 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AnimationNodeAnimation.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AnimationNodeAnimation:
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AnimationNodeAnimation
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======================
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**Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Input animation to use in an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
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Description
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-----------
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A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Only features one output set using the :ref:`animation<class_AnimationNodeAnimation_property_animation>` property. Use it as an input for :ref:`AnimationNode<class_AnimationNode>` that blend animations together.
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Tutorials
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---------
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- :doc:`AnimationTree <../tutorials/animation/animation_tree>`
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- `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
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- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
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Properties
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----------
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+-------------------------------------------------------+-------------------------------------------------------------------+---------+
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| :ref:`StringName<class_StringName>` | :ref:`animation<class_AnimationNodeAnimation_property_animation>` | ``&""`` |
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+-------------------------------------------------------+-------------------------------------------------------------------+---------+
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| :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` | :ref:`play_mode<class_AnimationNodeAnimation_property_play_mode>` | ``0`` |
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+-------------------------------------------------------+-------------------------------------------------------------------+---------+
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Enumerations
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------------
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.. _enum_AnimationNodeAnimation_PlayMode:
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.. _class_AnimationNodeAnimation_constant_PLAY_MODE_FORWARD:
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.. _class_AnimationNodeAnimation_constant_PLAY_MODE_BACKWARD:
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enum **PlayMode**:
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- **PLAY_MODE_FORWARD** = **0**
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- **PLAY_MODE_BACKWARD** = **1**
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Property Descriptions
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---------------------
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.. _class_AnimationNodeAnimation_property_animation:
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- :ref:`StringName<class_StringName>` **animation**
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+-----------+----------------------+
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| *Default* | ``&""`` |
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+-----------+----------------------+
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| *Setter* | set_animation(value) |
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+-----------+----------------------+
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| *Getter* | get_animation() |
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+-----------+----------------------+
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Animation to use as an output. It is one of the animations provided by :ref:`AnimationTree.anim_player<class_AnimationTree_property_anim_player>`.
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----
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.. _class_AnimationNodeAnimation_property_play_mode:
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- :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **play_mode**
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+-----------+----------------------+
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| *Default* | ``0`` |
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+-----------+----------------------+
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| *Setter* | set_play_mode(value) |
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+-----------+----------------------+
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| *Getter* | get_play_mode() |
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+-----------+----------------------+
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Determines the playback direction of the animation.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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