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godot-docs/classes/class_aabb.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AABB.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AABB:
AABB
====
Axis-Aligned Bounding Box.
Description
-----------
``AABB`` consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
It uses floating-point coordinates. The 2D counterpart to ``AABB`` is :ref:`Rect2<class_Rect2>`.
**Note:** Unlike :ref:`Rect2<class_Rect2>`, ``AABB`` does not have a variant that uses integer coordinates.
Tutorials
---------
- :doc:`Math documentation index <../tutorials/math/index>`
- :doc:`Vector math <../tutorials/math/vector_math>`
- :doc:`Advanced vector math <../tutorials/math/vectors_advanced>`
Properties
----------
+-------------------------------+-----------------------------------------------+----------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`end<class_AABB_property_end>` | ``Vector3(0, 0, 0)`` |
+-------------------------------+-----------------------------------------------+----------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`position<class_AABB_property_position>` | ``Vector3(0, 0, 0)`` |
+-------------------------------+-----------------------------------------------+----------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`size<class_AABB_property_size>` | ``Vector3(0, 0, 0)`` |
+-------------------------------+-----------------------------------------------+----------------------+
Constructors
------------
+-------------------------+---------------------------------------------------------------------------------------------------------------------------------+
| :ref:`AABB<class_AABB>` | :ref:`AABB<class_AABB_constructor_AABB>` **(** **)** |
+-------------------------+---------------------------------------------------------------------------------------------------------------------------------+
| :ref:`AABB<class_AABB>` | :ref:`AABB<class_AABB_constructor_AABB>` **(** :ref:`AABB<class_AABB>` from **)** |
+-------------------------+---------------------------------------------------------------------------------------------------------------------------------+
| :ref:`AABB<class_AABB>` | :ref:`AABB<class_AABB_constructor_AABB>` **(** :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` size **)** |
+-------------------------+---------------------------------------------------------------------------------------------------------------------------------+
Methods
-------
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`AABB<class_AABB>` | :ref:`abs<class_AABB_method_abs>` **(** **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`encloses<class_AABB_method_encloses>` **(** :ref:`AABB<class_AABB>` with **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`AABB<class_AABB>` | :ref:`expand<class_AABB_method_expand>` **(** :ref:`Vector3<class_Vector3>` to_point **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`get_center<class_AABB_method_get_center>` **(** **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`get_endpoint<class_AABB_method_get_endpoint>` **(** :ref:`int<class_int>` idx **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`get_longest_axis<class_AABB_method_get_longest_axis>` **(** **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_longest_axis_index<class_AABB_method_get_longest_axis_index>` **(** **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_longest_axis_size<class_AABB_method_get_longest_axis_size>` **(** **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`get_shortest_axis<class_AABB_method_get_shortest_axis>` **(** **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_shortest_axis_index<class_AABB_method_get_shortest_axis_index>` **(** **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_shortest_axis_size<class_AABB_method_get_shortest_axis_size>` **(** **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`get_support<class_AABB_method_get_support>` **(** :ref:`Vector3<class_Vector3>` dir **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_volume<class_AABB_method_get_volume>` **(** **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`AABB<class_AABB>` | :ref:`grow<class_AABB_method_grow>` **(** :ref:`float<class_float>` by **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_no_surface<class_AABB_method_has_no_surface>` **(** **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_no_volume<class_AABB_method_has_no_volume>` **(** **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_point<class_AABB_method_has_point>` **(** :ref:`Vector3<class_Vector3>` point **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`AABB<class_AABB>` | :ref:`intersection<class_AABB_method_intersection>` **(** :ref:`AABB<class_AABB>` with **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`intersects<class_AABB_method_intersects>` **(** :ref:`AABB<class_AABB>` with **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`intersects_plane<class_AABB_method_intersects_plane>` **(** :ref:`Plane<class_Plane>` plane **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`intersects_ray<class_AABB_method_intersects_ray>` **(** :ref:`Vector3<class_Vector3>` from, :ref:`Vector3<class_Vector3>` dir **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`intersects_segment<class_AABB_method_intersects_segment>` **(** :ref:`Vector3<class_Vector3>` from, :ref:`Vector3<class_Vector3>` to **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_equal_approx<class_AABB_method_is_equal_approx>` **(** :ref:`AABB<class_AABB>` aabb **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`AABB<class_AABB>` | :ref:`merge<class_AABB_method_merge>` **(** :ref:`AABB<class_AABB>` with **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
Operators
---------
+-------------------------+---------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`operator !=<class_AABB_operator_neq_bool>` **(** **)** |
+-------------------------+---------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`operator !=<class_AABB_operator_neq_bool>` **(** :ref:`AABB<class_AABB>` right **)** |
+-------------------------+---------------------------------------------------------------------------------------------------------+
| :ref:`AABB<class_AABB>` | :ref:`operator *<class_AABB_operator_mul_AABB>` **(** :ref:`Transform3D<class_Transform3D>` right **)** |
+-------------------------+---------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`operator ==<class_AABB_operator_eq_bool>` **(** **)** |
+-------------------------+---------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`operator ==<class_AABB_operator_eq_bool>` **(** :ref:`AABB<class_AABB>` right **)** |
+-------------------------+---------------------------------------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_AABB_property_end:
- :ref:`Vector3<class_Vector3>` **end**
+-----------+----------------------+
| *Default* | ``Vector3(0, 0, 0)`` |
+-----------+----------------------+
Ending corner. This is calculated as ``position + size``. Setting this value will change the size.
----
.. _class_AABB_property_position:
- :ref:`Vector3<class_Vector3>` **position**
+-----------+----------------------+
| *Default* | ``Vector3(0, 0, 0)`` |
+-----------+----------------------+
Beginning corner. Typically has values lower than :ref:`end<class_AABB_property_end>`.
----
.. _class_AABB_property_size:
- :ref:`Vector3<class_Vector3>` **size**
+-----------+----------------------+
| *Default* | ``Vector3(0, 0, 0)`` |
+-----------+----------------------+
Size from :ref:`position<class_AABB_property_position>` to :ref:`end<class_AABB_property_end>`. Typically, all components are positive.
If the size is negative, you can use :ref:`abs<class_AABB_method_abs>` to fix it.
Constructor Descriptions
------------------------
.. _class_AABB_constructor_AABB:
- :ref:`AABB<class_AABB>` **AABB** **(** **)**
Constructs a default-initialized ``AABB`` with default (zero) values of :ref:`position<class_AABB_property_position>` and :ref:`size<class_AABB_property_size>`.
----
- :ref:`AABB<class_AABB>` **AABB** **(** :ref:`AABB<class_AABB>` from **)**
Constructs an ``AABB`` as a copy of the given ``AABB``.
----
- :ref:`AABB<class_AABB>` **AABB** **(** :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` size **)**
Constructs an ``AABB`` from a position and size.
Method Descriptions
-------------------
.. _class_AABB_method_abs:
- :ref:`AABB<class_AABB>` **abs** **(** **)** |const|
Returns an AABB with equivalent position and size, modified so that the most-negative corner is the origin and the size is positive.
----
.. _class_AABB_method_encloses:
- :ref:`bool<class_bool>` **encloses** **(** :ref:`AABB<class_AABB>` with **)** |const|
Returns ``true`` if this ``AABB`` completely encloses another one.
----
.. _class_AABB_method_expand:
- :ref:`AABB<class_AABB>` **expand** **(** :ref:`Vector3<class_Vector3>` to_point **)** |const|
Returns a copy of this ``AABB`` expanded to include a given point.
**Example:**
.. tabs::
.. code-tab:: gdscript
# position (-3, 2, 0), size (1, 1, 1)
var box = AABB(Vector3(-3, 2, 0), Vector3(1, 1, 1))
# position (-3, -1, 0), size (3, 4, 2), so we fit both the original AABB and Vector3(0, -1, 2)
var box2 = box.expand(Vector3(0, -1, 2))
.. code-tab:: csharp
// position (-3, 2, 0), size (1, 1, 1)
var box = new AABB(new Vector3(-3, 2, 0), new Vector3(1, 1, 1));
// position (-3, -1, 0), size (3, 4, 2), so we fit both the original AABB and Vector3(0, -1, 2)
var box2 = box.Expand(new Vector3(0, -1, 2));
----
.. _class_AABB_method_get_center:
- :ref:`Vector3<class_Vector3>` **get_center** **(** **)** |const|
Returns the center of the ``AABB``, which is equal to :ref:`position<class_AABB_property_position>` + (:ref:`size<class_AABB_property_size>` / 2).
----
.. _class_AABB_method_get_endpoint:
- :ref:`Vector3<class_Vector3>` **get_endpoint** **(** :ref:`int<class_int>` idx **)** |const|
Gets the position of the 8 endpoints of the ``AABB`` in space.
----
.. _class_AABB_method_get_longest_axis:
- :ref:`Vector3<class_Vector3>` **get_longest_axis** **(** **)** |const|
Returns the normalized longest axis of the ``AABB``.
----
.. _class_AABB_method_get_longest_axis_index:
- :ref:`int<class_int>` **get_longest_axis_index** **(** **)** |const|
Returns the index of the longest axis of the ``AABB`` (according to :ref:`Vector3<class_Vector3>`'s ``AXIS_*`` constants).
----
.. _class_AABB_method_get_longest_axis_size:
- :ref:`float<class_float>` **get_longest_axis_size** **(** **)** |const|
Returns the scalar length of the longest axis of the ``AABB``.
----
.. _class_AABB_method_get_shortest_axis:
- :ref:`Vector3<class_Vector3>` **get_shortest_axis** **(** **)** |const|
Returns the normalized shortest axis of the ``AABB``.
----
.. _class_AABB_method_get_shortest_axis_index:
- :ref:`int<class_int>` **get_shortest_axis_index** **(** **)** |const|
Returns the index of the shortest axis of the ``AABB`` (according to :ref:`Vector3<class_Vector3>`::AXIS\* enum).
----
.. _class_AABB_method_get_shortest_axis_size:
- :ref:`float<class_float>` **get_shortest_axis_size** **(** **)** |const|
Returns the scalar length of the shortest axis of the ``AABB``.
----
.. _class_AABB_method_get_support:
- :ref:`Vector3<class_Vector3>` **get_support** **(** :ref:`Vector3<class_Vector3>` dir **)** |const|
Returns the support point in a given direction. This is useful for collision detection algorithms.
----
.. _class_AABB_method_get_volume:
- :ref:`float<class_float>` **get_volume** **(** **)** |const|
Returns the volume of the ``AABB``.
----
.. _class_AABB_method_grow:
- :ref:`AABB<class_AABB>` **grow** **(** :ref:`float<class_float>` by **)** |const|
Returns a copy of the ``AABB`` grown a given amount of units towards all the sides.
----
.. _class_AABB_method_has_no_surface:
- :ref:`bool<class_bool>` **has_no_surface** **(** **)** |const|
Returns ``true`` if the ``AABB`` is empty.
----
.. _class_AABB_method_has_no_volume:
- :ref:`bool<class_bool>` **has_no_volume** **(** **)** |const|
Returns ``true`` if the ``AABB`` is flat or empty.
----
.. _class_AABB_method_has_point:
- :ref:`bool<class_bool>` **has_point** **(** :ref:`Vector3<class_Vector3>` point **)** |const|
Returns ``true`` if the ``AABB`` contains a point.
----
.. _class_AABB_method_intersection:
- :ref:`AABB<class_AABB>` **intersection** **(** :ref:`AABB<class_AABB>` with **)** |const|
Returns the intersection between two ``AABB``. An empty AABB (size 0,0,0) is returned on failure.
----
.. _class_AABB_method_intersects:
- :ref:`bool<class_bool>` **intersects** **(** :ref:`AABB<class_AABB>` with **)** |const|
Returns ``true`` if the ``AABB`` overlaps with another.
----
.. _class_AABB_method_intersects_plane:
- :ref:`bool<class_bool>` **intersects_plane** **(** :ref:`Plane<class_Plane>` plane **)** |const|
Returns ``true`` if the ``AABB`` is on both sides of a plane.
----
.. _class_AABB_method_intersects_ray:
- :ref:`Variant<class_Variant>` **intersects_ray** **(** :ref:`Vector3<class_Vector3>` from, :ref:`Vector3<class_Vector3>` dir **)** |const|
----
.. _class_AABB_method_intersects_segment:
- :ref:`Variant<class_Variant>` **intersects_segment** **(** :ref:`Vector3<class_Vector3>` from, :ref:`Vector3<class_Vector3>` to **)** |const|
Returns ``true`` if the ``AABB`` intersects the line segment between ``from`` and ``to``.
----
.. _class_AABB_method_is_equal_approx:
- :ref:`bool<class_bool>` **is_equal_approx** **(** :ref:`AABB<class_AABB>` aabb **)** |const|
Returns ``true`` if this ``AABB`` and ``aabb`` are approximately equal, by calling :ref:`@GlobalScope.is_equal_approx<class_@GlobalScope_method_is_equal_approx>` on each component.
----
.. _class_AABB_method_merge:
- :ref:`AABB<class_AABB>` **merge** **(** :ref:`AABB<class_AABB>` with **)** |const|
Returns a larger ``AABB`` that contains both this ``AABB`` and ``with``.
Operator Descriptions
---------------------
.. _class_AABB_operator_neq_bool:
- :ref:`bool<class_bool>` **operator !=** **(** **)**
----
- :ref:`bool<class_bool>` **operator !=** **(** :ref:`AABB<class_AABB>` right **)**
----
.. _class_AABB_operator_mul_AABB:
- :ref:`AABB<class_AABB>` **operator *** **(** :ref:`Transform3D<class_Transform3D>` right **)**
----
.. _class_AABB_operator_eq_bool:
- :ref:`bool<class_bool>` **operator ==** **(** **)**
----
- :ref:`bool<class_bool>` **operator ==** **(** :ref:`AABB<class_AABB>` right **)**
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`