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godot-docs/classes/class_worldenvironment.rst
2022-09-09 15:22:52 +02:00

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.. Generated automatically from Godot engine sources.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/WorldEnvironment.xml.
.. _class_WorldEnvironment:
WorldEnvironment
================
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Default environment properties for the entire scene (post-processing effects, lighting and background settings).
Description
-----------
The ``WorldEnvironment`` node is used to configure the default :ref:`Environment<class_Environment>` for the scene.
The parameters defined in the ``WorldEnvironment`` can be overridden by an :ref:`Environment<class_Environment>` node set on the current :ref:`Camera3D<class_Camera3D>`. Additionally, only one ``WorldEnvironment`` may be instantiated in a given scene at a time.
The ``WorldEnvironment`` allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
Tutorials
---------
- :doc:`Environment and post-processing <../tutorials/3d/environment_and_post_processing>`
- `3D Material Testers Demo <https://godotengine.org/asset-library/asset/123>`__
- `2D HDR Demo <https://godotengine.org/asset-library/asset/110>`__
- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
Properties
----------
+-------------------------------------------------+-----------------------------------------------------------------------------+
| :ref:`CameraAttributes<class_CameraAttributes>` | :ref:`camera_attributes<class_WorldEnvironment_property_camera_attributes>` |
+-------------------------------------------------+-----------------------------------------------------------------------------+
| :ref:`Environment<class_Environment>` | :ref:`environment<class_WorldEnvironment_property_environment>` |
+-------------------------------------------------+-----------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_WorldEnvironment_property_camera_attributes:
- :ref:`CameraAttributes<class_CameraAttributes>` **camera_attributes**
+----------+------------------------------+
| *Setter* | set_camera_attributes(value) |
+----------+------------------------------+
| *Getter* | get_camera_attributes() |
+----------+------------------------------+
The default :ref:`CameraAttributes<class_CameraAttributes>` resource to use if none set on the :ref:`Camera3D<class_Camera3D>`.
----
.. _class_WorldEnvironment_property_environment:
- :ref:`Environment<class_Environment>` **environment**
+----------+------------------------+
| *Setter* | set_environment(value) |
+----------+------------------------+
| *Getter* | get_environment() |
+----------+------------------------+
The :ref:`Environment<class_Environment>` resource used by this ``WorldEnvironment``, defining the default properties.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`