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godot-docs/tutorials/inputs/custom_mouse_cursor.rst
2018-03-13 16:45:54 +01:00

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.. _doc_custom_mouse_cursor:
Customizing mouse cursor
========================
You might want to change the appearance of the mouse cursor in your game in order to suit the overall design. There are two ways to customize the mouse cursor:
1. Using project settings
2. Using GDScript
Using project settings is a simpler but more limited way to customize the mouse cursor. The second way is more customizable but involves scripting.
Using project settings
----------------------
Open project settings, go to Display>Mouse Cursor. You will see Custom Image and Custom Image Hotspot.
.. image:: img/cursor_project_settings.png
Custom Image is the desired image that you would like to set as the mouse cursor.
Custom Hotspot is the point in the image that you would like to use as the cursor's detection point.
.. note:: The custom image should be a PNG file and the size **must** be 32x32.
Using GDScript
--------------
Create a Node and attach the following script.
.. tabs::
.. code-tab:: gdscript GDScript
extends Node
# Load the custom images for the mouse cursor
var arrow = load("res://arrow.png")
var beam = load("res://beam.png")
func _ready():
# This changes only the arrow case of the cursor
# This is same as setting it in the project settings
Input.set_custom_mouse_cursor(arrow)
# Change the appearance of the cursor in different cases
# This changes the Ibeam case
Input.set_custom_mouse_cursor(beam, Input.CURSOR_IBEAM)
.. code-tab:: csharp
.. note::
Check :ref:`Input.set_custom_mouse_cursor() <class_Input_set_custom_mouse_cursor>`.
Demo project
------------
Find out more by studying this demo project:
https://github.com/guilhermefelipecgs/custom_hardware_cursor
Cursor list
-----------
As documented in the :ref:`Input <class_Input>` class (see the **CursorShape** enum), there are multiple mouse cursors you can define. Which ones you want to use depends on your use case.