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* Changed the wording in the first three parts of the FPS tutorial to not use "we" when refering to the player. Changed the name of variables outside of a function to "class variables" (instead of "global variables", which was less accurate and can be confusing) Changed the code in RigidBody_hit_test.gd to take bullet rotation into account. * Changed part 4 and part 5 of the FPS tutorial to not use "we" as often, and not to use "we" for referring to scripts and other objects. Changed some of the code to reflect changes in RigidBody_hit_test.gd. Fixed typos and other small changes. * Changed part 6 of the FPS tutorial to not use "we" when referring to scripts and other objects. Fixed a couple minor things in part 2. Updated all of the zip files to reflect the changed code in RigidBody_hit_test.gd.