Files
godot-docs/classes/class_immediategeometry.rst
Rémi Verschelde fa00c829f0 Add inheritance path
Also fix parsing of [method (Class.)name]
2016-02-08 18:31:35 +01:00

84 lines
5.0 KiB
ReStructuredText

.. _class_ImmediateGeometry:
ImmediateGeometry
=================
**Inherits:** :ref:`GeometryInstance<class_geometryinstance>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+-------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`begin<class_ImmediateGeometry_begin>` **(** :ref:`int<class_int>` primitive, :ref:`Texture<class_texture>` texture **)** |
+-------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_normal<class_ImmediateGeometry_set_normal>` **(** :ref:`Vector3<class_vector3>` normal **)** |
+-------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tangent<class_ImmediateGeometry_set_tangent>` **(** :ref:`Plane<class_plane>` tangent **)** |
+-------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_color<class_ImmediateGeometry_set_color>` **(** :ref:`Color<class_color>` color **)** |
+-------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_uv<class_ImmediateGeometry_set_uv>` **(** :ref:`Vector2<class_vector2>` uv **)** |
+-------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_uv2<class_ImmediateGeometry_set_uv2>` **(** :ref:`Vector2<class_vector2>` uv **)** |
+-------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_vertex<class_ImmediateGeometry_add_vertex>` **(** :ref:`Vector3<class_vector3>` pos **)** |
+-------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_sphere<class_ImmediateGeometry_add_sphere>` **(** :ref:`int<class_int>` lats, :ref:`int<class_int>` lons, :ref:`float<class_float>` radius **)** |
+-------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`end<class_ImmediateGeometry_end>` **(** **)** |
+-------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_ImmediateGeometry_clear>` **(** **)** |
+-------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Function Description
---------------------------
.. _class_ImmediateGeometry_begin:
- void **begin** **(** :ref:`int<class_int>` primitive, :ref:`Texture<class_texture>` texture **)**
.. _class_ImmediateGeometry_set_normal:
- void **set_normal** **(** :ref:`Vector3<class_vector3>` normal **)**
.. _class_ImmediateGeometry_set_tangent:
- void **set_tangent** **(** :ref:`Plane<class_plane>` tangent **)**
.. _class_ImmediateGeometry_set_color:
- void **set_color** **(** :ref:`Color<class_color>` color **)**
.. _class_ImmediateGeometry_set_uv:
- void **set_uv** **(** :ref:`Vector2<class_vector2>` uv **)**
.. _class_ImmediateGeometry_set_uv2:
- void **set_uv2** **(** :ref:`Vector2<class_vector2>` uv **)**
.. _class_ImmediateGeometry_add_vertex:
- void **add_vertex** **(** :ref:`Vector3<class_vector3>` pos **)**
.. _class_ImmediateGeometry_add_sphere:
- void **add_sphere** **(** :ref:`int<class_int>` lats, :ref:`int<class_int>` lons, :ref:`float<class_float>` radius **)**
.. _class_ImmediateGeometry_end:
- void **end** **(** **)**
.. _class_ImmediateGeometry_clear:
- void **clear** **(** **)**