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godot-docs/classes/class_basebutton.rst
Rémi Verschelde cc3f706c1f Typo fixes from git
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.. _class_BaseButton:
BaseButton
==========
**Inherits:** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`TextureButton<class_texturebutton>`, :ref:`Button<class_button>`
**Category:** Core
Brief Description
-----------------
Provides a base class for different kinds of buttons.
Member Functions
----------------
+--------------------------+-------------------------------------------------------------------------------------------------------------+
| void | :ref:`_pressed<class_BaseButton__pressed>` **(** **)** virtual |
+--------------------------+-------------------------------------------------------------------------------------------------------------+
| void | :ref:`_toggled<class_BaseButton__toggled>` **(** :ref:`bool<class_bool>` pressed **)** virtual |
+--------------------------+-------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_pressed<class_BaseButton_set_pressed>` **(** :ref:`bool<class_bool>` pressed **)** |
+--------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_pressed<class_BaseButton_is_pressed>` **(** **)** const |
+--------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_hovered<class_BaseButton_is_hovered>` **(** **)** const |
+--------------------------+-------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_toggle_mode<class_BaseButton_set_toggle_mode>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_toggle_mode<class_BaseButton_is_toggle_mode>` **(** **)** const |
+--------------------------+-------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_disabled<class_BaseButton_set_disabled>` **(** :ref:`bool<class_bool>` disabled **)** |
+--------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_disabled<class_BaseButton_is_disabled>` **(** **)** const |
+--------------------------+-------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_click_on_press<class_BaseButton_set_click_on_press>` **(** :ref:`bool<class_bool>` enable **)** |
+--------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_click_on_press<class_BaseButton_get_click_on_press>` **(** **)** const |
+--------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_draw_mode<class_BaseButton_get_draw_mode>` **(** **)** const |
+--------------------------+-------------------------------------------------------------------------------------------------------------+
Signals
-------
- **released** **(** **)**
- **toggled** **(** :ref:`bool<class_bool>` pressed **)**
- **pressed** **(** **)**
Numeric Constants
-----------------
- **DRAW_NORMAL** = **0**
- **DRAW_PRESSED** = **1**
- **DRAW_HOVER** = **2**
- **DRAW_DISABLED** = **3**
Description
-----------
BaseButton is the abstract base class for buttons, so it shouldn't be used directly (It doesn't display anything). Other types of buttons inherit from it.
Member Function Description
---------------------------
.. _class_BaseButton__pressed:
- void **_pressed** **(** **)** virtual
.. _class_BaseButton__toggled:
- void **_toggled** **(** :ref:`bool<class_bool>` pressed **)** virtual
.. _class_BaseButton_set_pressed:
- void **set_pressed** **(** :ref:`bool<class_bool>` pressed **)**
Set the button to pressed state (only if toggle_mode is active).
.. _class_BaseButton_is_pressed:
- :ref:`bool<class_bool>` **is_pressed** **(** **)** const
If toggle_mode is active, return whether the button is toggled. If toggle_mode is not active, return whether the button is pressed down.
.. _class_BaseButton_is_hovered:
- :ref:`bool<class_bool>` **is_hovered** **(** **)** const
.. _class_BaseButton_set_toggle_mode:
- void **set_toggle_mode** **(** :ref:`bool<class_bool>` enabled **)**
Set the button toggle_mode property. Toggle mode makes the button flip state between pressed and unpressed each time its area is clicked.
.. _class_BaseButton_is_toggle_mode:
- :ref:`bool<class_bool>` **is_toggle_mode** **(** **)** const
Return the toggle_mode property (see :ref:`set_toggle_mode<class_BaseButton_set_toggle_mode>`).
.. _class_BaseButton_set_disabled:
- void **set_disabled** **(** :ref:`bool<class_bool>` disabled **)**
Set the button into disabled state. When a button is disabled, it can't be clicked or toggled.
.. _class_BaseButton_is_disabled:
- :ref:`bool<class_bool>` **is_disabled** **(** **)** const
Return whether the button is in disabled state (see :ref:`set_disabled<class_BaseButton_set_disabled>`).
.. _class_BaseButton_set_click_on_press:
- void **set_click_on_press** **(** :ref:`bool<class_bool>` enable **)**
Set the button click_on_press mode. This mode generates click events when a mouse button or key is just pressed (by default events are generated when the button/keys are released and both press and release occur in the visual area of the Button).
.. _class_BaseButton_get_click_on_press:
- :ref:`bool<class_bool>` **get_click_on_press** **(** **)** const
Return the state of the click_on_press property (see :ref:`set_click_on_press<class_BaseButton_set_click_on_press>`).
.. _class_BaseButton_get_draw_mode:
- :ref:`int<class_int>` **get_draw_mode** **(** **)** const
Return the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DRAW\_\* enum.