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godot-docs/classes/class_spotlight3d.rst
2022-12-19 17:07:53 +01:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SpotLight3D.xml.
.. _class_SpotLight3D:
SpotLight3D
===========
**Inherits:** :ref:`Light3D<class_Light3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A spotlight, such as a reflector spotlight or a lantern.
.. rst-class:: classref-introduction-group
Description
-----------
A Spotlight is a type of :ref:`Light3D<class_Light3D>` node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of :ref:`Light3D<class_Light3D>`.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`3D lights and shadows <../tutorials/3d/lights_and_shadows>`
- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------+
| :ref:`float<class_float>` | shadow_bias | ``0.03`` (overrides :ref:`Light3D<class_Light3D_property_shadow_bias>`) |
+---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------+
| :ref:`float<class_float>` | shadow_normal_bias | ``1.0`` (overrides :ref:`Light3D<class_Light3D_property_shadow_normal_bias>`) |
+---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`spot_angle<class_SpotLight3D_property_spot_angle>` | ``45.0`` |
+---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`spot_angle_attenuation<class_SpotLight3D_property_spot_angle_attenuation>` | ``1.0`` |
+---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`spot_attenuation<class_SpotLight3D_property_spot_attenuation>` | ``1.0`` |
+---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`spot_range<class_SpotLight3D_property_spot_range>` | ``5.0`` |
+---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_SpotLight3D_property_spot_angle:
.. rst-class:: classref-property
:ref:`float<class_float>` **spot_angle** = ``45.0``
.. rst-class:: classref-property-setget
- void **set_param** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_param** **(** **)**
The spotlight's angle in degrees.
\ **Note:** :ref:`spot_angle<class_SpotLight3D_property_spot_angle>` is not affected by :ref:`Node3D.scale<class_Node3D_property_scale>` (the light's scale or its parent's scale).
.. rst-class:: classref-item-separator
----
.. _class_SpotLight3D_property_spot_angle_attenuation:
.. rst-class:: classref-property
:ref:`float<class_float>` **spot_angle_attenuation** = ``1.0``
.. rst-class:: classref-property-setget
- void **set_param** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_param** **(** **)**
The spotlight's angular attenuation curve.
.. rst-class:: classref-item-separator
----
.. _class_SpotLight3D_property_spot_attenuation:
.. rst-class:: classref-property
:ref:`float<class_float>` **spot_attenuation** = ``1.0``
.. rst-class:: classref-property-setget
- void **set_param** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_param** **(** **)**
The spotlight's light energy attenuation curve.
.. rst-class:: classref-item-separator
----
.. _class_SpotLight3D_property_spot_range:
.. rst-class:: classref-property
:ref:`float<class_float>` **spot_range** = ``5.0``
.. rst-class:: classref-property-setget
- void **set_param** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_param** **(** **)**
The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the :ref:`spot_attenuation<class_SpotLight3D_property_spot_attenuation>` in use. No matter the :ref:`spot_attenuation<class_SpotLight3D_property_spot_attenuation>` in use, the light will never reach anything outside this range.
\ **Note:** :ref:`spot_range<class_SpotLight3D_property_spot_range>` is not affected by :ref:`Node3D.scale<class_Node3D_property_scale>` (the light's scale or its parent's scale).
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`