mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
138 lines
6.7 KiB
ReStructuredText
138 lines
6.7 KiB
ReStructuredText
:github_url: hide
|
|
|
|
.. DO NOT EDIT THIS FILE!!!
|
|
.. Generated automatically from Godot engine sources.
|
|
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
|
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SpotLight3D.xml.
|
|
|
|
.. _class_SpotLight3D:
|
|
|
|
SpotLight3D
|
|
===========
|
|
|
|
**Inherits:** :ref:`Light3D<class_Light3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
|
|
|
|
A spotlight, such as a reflector spotlight or a lantern.
|
|
|
|
.. rst-class:: classref-introduction-group
|
|
|
|
Description
|
|
-----------
|
|
|
|
A Spotlight is a type of :ref:`Light3D<class_Light3D>` node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of :ref:`Light3D<class_Light3D>`.
|
|
|
|
.. rst-class:: classref-introduction-group
|
|
|
|
Tutorials
|
|
---------
|
|
|
|
- :doc:`3D lights and shadows <../tutorials/3d/lights_and_shadows>`
|
|
|
|
- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
|
|
|
|
.. rst-class:: classref-reftable-group
|
|
|
|
Properties
|
|
----------
|
|
|
|
.. table::
|
|
:widths: auto
|
|
|
|
+---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------+
|
|
| :ref:`float<class_float>` | shadow_bias | ``0.03`` (overrides :ref:`Light3D<class_Light3D_property_shadow_bias>`) |
|
|
+---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------+
|
|
| :ref:`float<class_float>` | shadow_normal_bias | ``1.0`` (overrides :ref:`Light3D<class_Light3D_property_shadow_normal_bias>`) |
|
|
+---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------+
|
|
| :ref:`float<class_float>` | :ref:`spot_angle<class_SpotLight3D_property_spot_angle>` | ``45.0`` |
|
|
+---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------+
|
|
| :ref:`float<class_float>` | :ref:`spot_angle_attenuation<class_SpotLight3D_property_spot_angle_attenuation>` | ``1.0`` |
|
|
+---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------+
|
|
| :ref:`float<class_float>` | :ref:`spot_attenuation<class_SpotLight3D_property_spot_attenuation>` | ``1.0`` |
|
|
+---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------+
|
|
| :ref:`float<class_float>` | :ref:`spot_range<class_SpotLight3D_property_spot_range>` | ``5.0`` |
|
|
+---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------+
|
|
|
|
.. rst-class:: classref-section-separator
|
|
|
|
----
|
|
|
|
.. rst-class:: classref-descriptions-group
|
|
|
|
Property Descriptions
|
|
---------------------
|
|
|
|
.. _class_SpotLight3D_property_spot_angle:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **spot_angle** = ``45.0``
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- void **set_param** **(** :ref:`float<class_float>` value **)**
|
|
- :ref:`float<class_float>` **get_param** **(** **)**
|
|
|
|
The spotlight's angle in degrees.
|
|
|
|
\ **Note:** :ref:`spot_angle<class_SpotLight3D_property_spot_angle>` is not affected by :ref:`Node3D.scale<class_Node3D_property_scale>` (the light's scale or its parent's scale).
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_SpotLight3D_property_spot_angle_attenuation:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **spot_angle_attenuation** = ``1.0``
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- void **set_param** **(** :ref:`float<class_float>` value **)**
|
|
- :ref:`float<class_float>` **get_param** **(** **)**
|
|
|
|
The spotlight's angular attenuation curve.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_SpotLight3D_property_spot_attenuation:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **spot_attenuation** = ``1.0``
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- void **set_param** **(** :ref:`float<class_float>` value **)**
|
|
- :ref:`float<class_float>` **get_param** **(** **)**
|
|
|
|
The spotlight's light energy attenuation curve.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_SpotLight3D_property_spot_range:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **spot_range** = ``5.0``
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- void **set_param** **(** :ref:`float<class_float>` value **)**
|
|
- :ref:`float<class_float>` **get_param** **(** **)**
|
|
|
|
The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the :ref:`spot_attenuation<class_SpotLight3D_property_spot_attenuation>` in use. No matter the :ref:`spot_attenuation<class_SpotLight3D_property_spot_attenuation>` in use, the light will never reach anything outside this range.
|
|
|
|
\ **Note:** :ref:`spot_range<class_SpotLight3D_property_spot_range>` is not affected by :ref:`Node3D.scale<class_Node3D_property_scale>` (the light's scale or its parent's scale).
|
|
|
|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
|
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
|
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|
|
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
|
|
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
|
|
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|