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131 lines
4.6 KiB
ReStructuredText
131 lines
4.6 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/EditorScenePostImport.xml.
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.. _class_EditorScenePostImport:
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EditorScenePostImport
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=====================
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**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Post-processes scenes after import.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Imported scenes can be automatically modified right after import by setting their **Custom Script** Import property to a ``tool`` script that inherits from this class.
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The :ref:`_post_import<class_EditorScenePostImport_method__post_import>` callback receives the imported scene's root node and returns the modified version of the scene. Usage example:
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.. tabs::
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.. code-tab:: gdscript
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@tool # Needed so it runs in editor.
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extends EditorScenePostImport
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# This sample changes all node names.
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# Called right after the scene is imported and gets the root node.
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func _post_import(scene):
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# Change all node names to "modified_[oldnodename]"
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iterate(scene)
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return scene # Remember to return the imported scene
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func iterate(node):
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if node != null:
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node.name = "modified_" + node.name
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for child in node.get_children():
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iterate(child)
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.. code-tab:: csharp
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using Godot;
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// This sample changes all node names.
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// Called right after the scene is imported and gets the root node.
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[Tool]
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public partial class NodeRenamer : EditorScenePostImport
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{
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public override Object _PostImport(Node scene)
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{
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// Change all node names to "modified_[oldnodename]"
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Iterate(scene);
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return scene; // Remember to return the imported scene
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}
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public void Iterate(Node node)
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{
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if (node != null)
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{
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node.Name = "modified_" + node.Name;
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foreach (Node child in node.GetChildren())
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{
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Iterate(child);
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}
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}
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}
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}
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- `Importing 3D scenes: Custom script <../tutorials/assets_pipeline/importing_scenes.html#custom-script>`__
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+-----------------------------+--------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Object<class_Object>` | :ref:`_post_import<class_EditorScenePostImport_method__post_import>` **(** :ref:`Node<class_Node>` scene **)** |virtual| |
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+-----------------------------+--------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_source_file<class_EditorScenePostImport_method_get_source_file>` **(** **)** |const| |
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+-----------------------------+--------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_EditorScenePostImport_method__post_import:
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.. rst-class:: classref-method
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:ref:`Object<class_Object>` **_post_import** **(** :ref:`Node<class_Node>` scene **)** |virtual|
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Called after the scene was imported. This method must return the modified version of the scene.
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.. rst-class:: classref-item-separator
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----
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.. _class_EditorScenePostImport_method_get_source_file:
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.. rst-class:: classref-method
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:ref:`String<class_String>` **get_source_file** **(** **)** |const|
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Returns the source file path which got imported (e.g. ``res://scene.dae``).
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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