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godot-docs/classes/class_visibilitynotifier.rst
Rémi Verschelde 782dd64a19 classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357.
Fixes #3071.
2020-01-20 12:41:39 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisibilityNotifier.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisibilityNotifier:
VisibilityNotifier
==================
**Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`VisibilityEnabler<class_VisibilityEnabler>`
Detects when the node is visible on screen.
Description
-----------
The VisibilityNotifier detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a :ref:`Camera<class_Camera>`'s view.
Properties
----------
+-------------------------+-----------------------------------------------------+---------------------------------+
| :ref:`AABB<class_AABB>` | :ref:`aabb<class_VisibilityNotifier_property_aabb>` | ``AABB( -1, -1, -1, 2, 2, 2 )`` |
+-------------------------+-----------------------------------------------------+---------------------------------+
Methods
-------
+-------------------------+-------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_screen<class_VisibilityNotifier_method_is_on_screen>` **(** **)** const |
+-------------------------+-------------------------------------------------------------------------------------+
Signals
-------
.. _class_VisibilityNotifier_signal_camera_entered:
- **camera_entered** **(** :ref:`Camera<class_Camera>` camera **)**
Emitted when the VisibilityNotifier enters a :ref:`Camera<class_Camera>`'s view.
----
.. _class_VisibilityNotifier_signal_camera_exited:
- **camera_exited** **(** :ref:`Camera<class_Camera>` camera **)**
Emitted when the VisibilityNotifier exits a :ref:`Camera<class_Camera>`'s view.
----
.. _class_VisibilityNotifier_signal_screen_entered:
- **screen_entered** **(** **)**
Emitted when the VisibilityNotifier enters the screen.
----
.. _class_VisibilityNotifier_signal_screen_exited:
- **screen_exited** **(** **)**
Emitted when the VisibilityNotifier exits the screen.
Property Descriptions
---------------------
.. _class_VisibilityNotifier_property_aabb:
- :ref:`AABB<class_AABB>` **aabb**
+-----------+---------------------------------+
| *Default* | ``AABB( -1, -1, -1, 2, 2, 2 )`` |
+-----------+---------------------------------+
| *Setter* | set_aabb(value) |
+-----------+---------------------------------+
| *Getter* | get_aabb() |
+-----------+---------------------------------+
The VisibilityNotifier's bounding box.
Method Descriptions
-------------------
.. _class_VisibilityNotifier_method_is_on_screen:
- :ref:`bool<class_bool>` **is_on_screen** **(** **)** const
If ``true``, the bounding box is on the screen.
**Note:** It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return ``false`` right after it is instantiated, even if it will be on screen in the draw pass.