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godot-docs/classes/class_animationtree.rst
2020-03-13 17:17:50 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AnimationTree.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AnimationTree:
AnimationTree
=============
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A node to be used for advanced animation transitions in an :ref:`AnimationPlayer<class_AnimationPlayer>`.
Tutorials
---------
- :doc:`../tutorials/animation/animation_tree`
- `https://github.com/godotengine/tps-demo <https://github.com/godotengine/tps-demo>`_
Properties
----------
+----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
| :ref:`bool<class_bool>` | :ref:`active<class_AnimationTree_property_active>` | ``false`` |
+----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`anim_player<class_AnimationTree_property_anim_player>` | ``NodePath("")`` |
+----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
| :ref:`AnimationProcessMode<enum_AnimationTree_AnimationProcessMode>` | :ref:`process_mode<class_AnimationTree_property_process_mode>` | ``1`` |
+----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`root_motion_track<class_AnimationTree_property_root_motion_track>` | ``NodePath("")`` |
+----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
| :ref:`AnimationNode<class_AnimationNode>` | :ref:`tree_root<class_AnimationTree_property_tree_root>` | |
+----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
Methods
-------
+-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`advance<class_AnimationTree_method_advance>` **(** :ref:`float<class_float>` delta **)** |
+-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_Transform>` | :ref:`get_root_motion_transform<class_AnimationTree_method_get_root_motion_transform>` **(** **)** const |
+-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`rename_parameter<class_AnimationTree_method_rename_parameter>` **(** :ref:`String<class_String>` old_name, :ref:`String<class_String>` new_name **)** |
+-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
Enumerations
------------
.. _enum_AnimationTree_AnimationProcessMode:
.. _class_AnimationTree_constant_ANIMATION_PROCESS_PHYSICS:
.. _class_AnimationTree_constant_ANIMATION_PROCESS_IDLE:
.. _class_AnimationTree_constant_ANIMATION_PROCESS_MANUAL:
enum **AnimationProcessMode**:
- **ANIMATION_PROCESS_PHYSICS** = **0** --- The animations will progress during the physics frame (i.e. :ref:`Node._physics_process<class_Node_method__physics_process>`).
- **ANIMATION_PROCESS_IDLE** = **1** --- The animations will progress during the idle frame (i.e. :ref:`Node._process<class_Node_method__process>`).
- **ANIMATION_PROCESS_MANUAL** = **2** --- The animations will only progress manually (see :ref:`advance<class_AnimationTree_method_advance>`).
Property Descriptions
---------------------
.. _class_AnimationTree_property_active:
- :ref:`bool<class_bool>` **active**
+-----------+-------------------+
| *Default* | ``false`` |
+-----------+-------------------+
| *Setter* | set_active(value) |
+-----------+-------------------+
| *Getter* | is_active() |
+-----------+-------------------+
If ``true``, the ``AnimationTree`` will be processing.
----
.. _class_AnimationTree_property_anim_player:
- :ref:`NodePath<class_NodePath>` **anim_player**
+-----------+-----------------------------+
| *Default* | ``NodePath("")`` |
+-----------+-----------------------------+
| *Setter* | set_animation_player(value) |
+-----------+-----------------------------+
| *Getter* | get_animation_player() |
+-----------+-----------------------------+
The path to the :ref:`AnimationPlayer<class_AnimationPlayer>` used for animating.
----
.. _class_AnimationTree_property_process_mode:
- :ref:`AnimationProcessMode<enum_AnimationTree_AnimationProcessMode>` **process_mode**
+-----------+-------------------------+
| *Default* | ``1`` |
+-----------+-------------------------+
| *Setter* | set_process_mode(value) |
+-----------+-------------------------+
| *Getter* | get_process_mode() |
+-----------+-------------------------+
The process mode of this ``AnimationTree``. See :ref:`AnimationProcessMode<enum_AnimationTree_AnimationProcessMode>` for available modes.
----
.. _class_AnimationTree_property_root_motion_track:
- :ref:`NodePath<class_NodePath>` **root_motion_track**
+-----------+------------------------------+
| *Default* | ``NodePath("")`` |
+-----------+------------------------------+
| *Setter* | set_root_motion_track(value) |
+-----------+------------------------------+
| *Getter* | get_root_motion_track() |
+-----------+------------------------------+
----
.. _class_AnimationTree_property_tree_root:
- :ref:`AnimationNode<class_AnimationNode>` **tree_root**
+----------+----------------------+
| *Setter* | set_tree_root(value) |
+----------+----------------------+
| *Getter* | get_tree_root() |
+----------+----------------------+
The root animation node of this ``AnimationTree``. See :ref:`AnimationNode<class_AnimationNode>`.
Method Descriptions
-------------------
.. _class_AnimationTree_method_advance:
- void **advance** **(** :ref:`float<class_float>` delta **)**
Manually advance the animations by the specified time (in seconds).
----
.. _class_AnimationTree_method_get_root_motion_transform:
- :ref:`Transform<class_Transform>` **get_root_motion_transform** **(** **)** const
----
.. _class_AnimationTree_method_rename_parameter:
- void **rename_parameter** **(** :ref:`String<class_String>` old_name, :ref:`String<class_String>` new_name **)**