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godot-docs/classes/class_visualscriptscenenode.rst
2017-10-11 23:56:28 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptSceneNode.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptSceneNode:
VisualScriptSceneNode
=====================
**Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Node reference.
Member Functions
----------------
+----------------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_nodepath>` | :ref:`get_node_path<class_VisualScriptSceneNode_get_node_path>` **(** **)** |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_node_path<class_VisualScriptSceneNode_set_node_path>` **(** :ref:`NodePath<class_nodepath>` path **)** |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`NodePath<class_nodepath>` **node_path** - The node's path in the scene tree.
Description
-----------
A direct reference to a node.
**Input Ports:**
none
**Output Ports:**
- Data: ``node`` (obj)
Member Function Description
---------------------------
.. _class_VisualScriptSceneNode_get_node_path:
- :ref:`NodePath<class_nodepath>` **get_node_path** **(** **)**
.. _class_VisualScriptSceneNode_set_node_path:
- void **set_node_path** **(** :ref:`NodePath<class_nodepath>` path **)**