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58 lines
1.9 KiB
ReStructuredText
58 lines
1.9 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualScriptSceneNode.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualScriptSceneNode:
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VisualScriptSceneNode
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=====================
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**Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Node reference.
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Member Functions
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----------------
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------+
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| :ref:`NodePath<class_nodepath>` | :ref:`get_node_path<class_VisualScriptSceneNode_get_node_path>` **(** **)** |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_node_path<class_VisualScriptSceneNode_set_node_path>` **(** :ref:`NodePath<class_nodepath>` path **)** |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------+
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Member Variables
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----------------
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- :ref:`NodePath<class_nodepath>` **node_path** - The node's path in the scene tree.
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Description
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-----------
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A direct reference to a node.
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**Input Ports:**
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none
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**Output Ports:**
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- Data: ``node`` (obj)
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Member Function Description
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---------------------------
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.. _class_VisualScriptSceneNode_get_node_path:
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- :ref:`NodePath<class_nodepath>` **get_node_path** **(** **)**
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.. _class_VisualScriptSceneNode_set_node_path:
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- void **set_node_path** **(** :ref:`NodePath<class_nodepath>` path **)**
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