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godot-docs/classes/class_vehiclebody.rst
2017-09-23 11:01:36 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VehicleBody.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VehicleBody:
VehicleBody
===========
**Inherits:** :ref:`PhysicsBody<class_physicsbody>` **<** :ref:`CollisionObject<class_collisionobject>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_brake<class_VehicleBody_get_brake>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_engine_force<class_VehicleBody_get_engine_force>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_friction<class_VehicleBody_get_friction>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_linear_velocity<class_VehicleBody_get_linear_velocity>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_mass<class_VehicleBody_get_mass>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_steering<class_VehicleBody_get_steering>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_brake<class_VehicleBody_set_brake>` **(** :ref:`float<class_float>` brake **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_engine_force<class_VehicleBody_set_engine_force>` **(** :ref:`float<class_float>` engine_force **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_friction<class_VehicleBody_set_friction>` **(** :ref:`float<class_float>` friction **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_mass<class_VehicleBody_set_mass>` **(** :ref:`float<class_float>` mass **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_steering<class_VehicleBody_set_steering>` **(** :ref:`float<class_float>` steering **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`float<class_float>` **brake**
- :ref:`float<class_float>` **engine_force**
- :ref:`float<class_float>` **friction**
- :ref:`float<class_float>` **mass**
- :ref:`float<class_float>` **steering**
Member Function Description
---------------------------
.. _class_VehicleBody_get_brake:
- :ref:`float<class_float>` **get_brake** **(** **)** const
.. _class_VehicleBody_get_engine_force:
- :ref:`float<class_float>` **get_engine_force** **(** **)** const
.. _class_VehicleBody_get_friction:
- :ref:`float<class_float>` **get_friction** **(** **)** const
.. _class_VehicleBody_get_linear_velocity:
- :ref:`Vector3<class_vector3>` **get_linear_velocity** **(** **)** const
Returns the VehicleBody's velocity vector. To get the absolute speed in scalar value, get the length of the return vector in pixels/second. Example:
::
# vehicle is an instance of VehicleBody
var speed = vehicle.get_linear_velocity().length()
.. _class_VehicleBody_get_mass:
- :ref:`float<class_float>` **get_mass** **(** **)** const
.. _class_VehicleBody_get_steering:
- :ref:`float<class_float>` **get_steering** **(** **)** const
Return the steering angle (in radians).
.. _class_VehicleBody_set_brake:
- void **set_brake** **(** :ref:`float<class_float>` brake **)**
.. _class_VehicleBody_set_engine_force:
- void **set_engine_force** **(** :ref:`float<class_float>` engine_force **)**
.. _class_VehicleBody_set_friction:
- void **set_friction** **(** :ref:`float<class_float>` friction **)**
.. _class_VehicleBody_set_mass:
- void **set_mass** **(** :ref:`float<class_float>` mass **)**
.. _class_VehicleBody_set_steering:
- void **set_steering** **(** :ref:`float<class_float>` steering **)**
Set the steering angle (in radians).