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50 lines
1.7 KiB
ReStructuredText
50 lines
1.7 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the SphereShape.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_SphereShape:
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SphereShape
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===========
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**Inherits:** :ref:`Shape<class_shape>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Sphere shape for 3D collisions.
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Member Functions
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----------------
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+----------------------------+------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_radius<class_SphereShape_get_radius>` **(** **)** const |
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+----------------------------+------------------------------------------------------------------------------------------------+
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| void | :ref:`set_radius<class_SphereShape_set_radius>` **(** :ref:`float<class_float>` radius **)** |
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+----------------------------+------------------------------------------------------------------------------------------------+
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Member Variables
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----------------
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- :ref:`float<class_float>` **radius** - The sphere's radius. The shape's diameter is double the radius.
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Description
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-----------
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Sphere shape for 3D collisions, which can be set into a :ref:`PhysicsBody<class_physicsbody>` or :ref:`Area<class_area>`. This shape is useful for modeling sphere-like 3D objects.
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Member Function Description
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---------------------------
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.. _class_SphereShape_get_radius:
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- :ref:`float<class_float>` **get_radius** **(** **)** const
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.. _class_SphereShape_set_radius:
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- void **set_radius** **(** :ref:`float<class_float>` radius **)**
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