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godot-docs/classes/class_editorscript.rst
2017-09-23 11:01:36 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the EditorScript.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_EditorScript:
EditorScript
============
**Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Simple script to perform changes in the currently edited scene.
Member Functions
----------------
+------------------------------------------------+---------------------------------------------------------------------------------------------------+
| void | :ref:`_run<class_EditorScript__run>` **(** **)** virtual |
+------------------------------------------------+---------------------------------------------------------------------------------------------------+
| void | :ref:`add_root_node<class_EditorScript_add_root_node>` **(** :ref:`Node<class_node>` node **)** |
+------------------------------------------------+---------------------------------------------------------------------------------------------------+
| :ref:`EditorInterface<class_editorinterface>` | :ref:`get_editor_interface<class_EditorScript_get_editor_interface>` **(** **)** |
+------------------------------------------------+---------------------------------------------------------------------------------------------------+
| :ref:`Node<class_node>` | :ref:`get_scene<class_EditorScript_get_scene>` **(** **)** |
+------------------------------------------------+---------------------------------------------------------------------------------------------------+
Description
-----------
This script can be run from the Scene -> Run Script menu option.
Member Function Description
---------------------------
.. _class_EditorScript__run:
- void **_run** **(** **)** virtual
.. _class_EditorScript_add_root_node:
- void **add_root_node** **(** :ref:`Node<class_node>` node **)**
.. _class_EditorScript_get_editor_interface:
- :ref:`EditorInterface<class_editorinterface>` **get_editor_interface** **(** **)**
.. _class_EditorScript_get_scene:
- :ref:`Node<class_node>` **get_scene** **(** **)**