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godot-docs/classes/class_omnilight.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the OmniLight.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_OmniLight:
OmniLight
=========
**Inherits:** :ref:`Light<class_Light>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Omnidirectional light, such as a light bulb or a candle.
Description
-----------
An Omnidirectional light is a type of :ref:`Light<class_Light>` that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters.
Tutorials
---------
- :doc:`../tutorials/3d/lights_and_shadows`
Properties
----------
+--------------------------------------------------+------------------------------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`omni_attenuation<class_OmniLight_property_omni_attenuation>` | ``1.0`` |
+--------------------------------------------------+------------------------------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`omni_range<class_OmniLight_property_omni_range>` | ``5.0`` |
+--------------------------------------------------+------------------------------------------------------------------------+---------+
| :ref:`ShadowDetail<enum_OmniLight_ShadowDetail>` | :ref:`omni_shadow_detail<class_OmniLight_property_omni_shadow_detail>` | ``1`` |
+--------------------------------------------------+------------------------------------------------------------------------+---------+
| :ref:`ShadowMode<enum_OmniLight_ShadowMode>` | :ref:`omni_shadow_mode<class_OmniLight_property_omni_shadow_mode>` | ``1`` |
+--------------------------------------------------+------------------------------------------------------------------------+---------+
Enumerations
------------
.. _enum_OmniLight_ShadowMode:
.. _class_OmniLight_constant_SHADOW_DUAL_PARABOLOID:
.. _class_OmniLight_constant_SHADOW_CUBE:
enum **ShadowMode**:
- **SHADOW_DUAL_PARABOLOID** = **0** --- Shadows are rendered to a dual-paraboloid texture. Faster than :ref:`SHADOW_CUBE<class_OmniLight_constant_SHADOW_CUBE>`, but lower-quality.
- **SHADOW_CUBE** = **1** --- Shadows are rendered to a cubemap. Slower than :ref:`SHADOW_DUAL_PARABOLOID<class_OmniLight_constant_SHADOW_DUAL_PARABOLOID>`, but higher-quality.
----
.. _enum_OmniLight_ShadowDetail:
.. _class_OmniLight_constant_SHADOW_DETAIL_VERTICAL:
.. _class_OmniLight_constant_SHADOW_DETAIL_HORIZONTAL:
enum **ShadowDetail**:
- **SHADOW_DETAIL_VERTICAL** = **0** --- Use more detail vertically when computing the shadow.
- **SHADOW_DETAIL_HORIZONTAL** = **1** --- Use more detail horizontally when computing the shadow.
Property Descriptions
---------------------
.. _class_OmniLight_property_omni_attenuation:
- :ref:`float<class_float>` **omni_attenuation**
+-----------+------------------+
| *Default* | ``1.0`` |
+-----------+------------------+
| *Setter* | set_param(value) |
+-----------+------------------+
| *Getter* | get_param() |
+-----------+------------------+
The light's attenuation (drop-off) curve. A number of presets are available in the **Inspector** by right-clicking the curve.
----
.. _class_OmniLight_property_omni_range:
- :ref:`float<class_float>` **omni_range**
+-----------+------------------+
| *Default* | ``5.0`` |
+-----------+------------------+
| *Setter* | set_param(value) |
+-----------+------------------+
| *Getter* | get_param() |
+-----------+------------------+
The light's radius. Note that the effectively lit area may appear to be smaller depending on the :ref:`omni_attenuation<class_OmniLight_property_omni_attenuation>` in use. No matter the :ref:`omni_attenuation<class_OmniLight_property_omni_attenuation>` in use, the light will never reach anything outside this radius.
----
.. _class_OmniLight_property_omni_shadow_detail:
- :ref:`ShadowDetail<enum_OmniLight_ShadowDetail>` **omni_shadow_detail**
+-----------+--------------------------+
| *Default* | ``1`` |
+-----------+--------------------------+
| *Setter* | set_shadow_detail(value) |
+-----------+--------------------------+
| *Getter* | get_shadow_detail() |
+-----------+--------------------------+
See :ref:`ShadowDetail<enum_OmniLight_ShadowDetail>`.
----
.. _class_OmniLight_property_omni_shadow_mode:
- :ref:`ShadowMode<enum_OmniLight_ShadowMode>` **omni_shadow_mode**
+-----------+------------------------+
| *Default* | ``1`` |
+-----------+------------------------+
| *Setter* | set_shadow_mode(value) |
+-----------+------------------------+
| *Getter* | get_shadow_mode() |
+-----------+------------------------+
See :ref:`ShadowMode<enum_OmniLight_ShadowMode>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`