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ab7c43c899d26b18839a673461f015fb634b64af
godot-docs/tutorials/scripting/gdscript
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Hugo Locurcio ab7c43c899 Clarify rules around which scripts require @tool in Running code in the editor
- Mention that static methods work, but not static variables.
- Emphasize the use of version control due to the lack of undo/redo.
2025-04-22 14:47:20 +02:00
..
img
Fix typos in warning system documentation images (#10849)
2025-04-14 23:39:55 +02:00
gdscript_advanced.rst
Update list of advantages and disadvantages to more accurately refle… (#8736)
2025-01-25 15:15:26 -05:00
gdscript_basics.rst
Clarify rules around which scripts require @tool in Running code in the editor
2025-04-22 14:47:20 +02:00
gdscript_documentation_comments.rst
Add a page on the Output bottom panel
2024-12-07 08:40:44 +01:00
gdscript_exports.rst
docs: Add a note about the effect of @export. (#10560)
2025-04-11 10:42:19 -04:00
gdscript_format_string.rst
String.format() wrong placeholder syntax
2025-03-04 11:21:22 +05:00
gdscript_styleguide.rst
Merge pull request #10780 from Lexyth/patch-2
2025-04-11 11:59:57 -04:00
index.rst
Update links to C# and GDScript sections
2025-02-09 16:16:43 -08:00
static_typing.rst
Add UPDATE comments to perishable information
2024-11-17 13:50:42 -08:00
warning_system.rst
GDScript: Document @warning_ignore_start and @warning_ignore_restore
2024-12-23 23:58:46 +03:00
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