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godot-docs/classes/class_vector2.rst
Rémi Verschelde ab3f908221 classref: Add property overview and setter/getter like in editor docs
Output from godotengine/godot#22013.
Fixes #1729.
2018-09-13 11:06:52 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Vector2.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Vector2:
Vector2
=======
**Category:** Built-In Types
Brief Description
-----------------
Vector used for 2D math.
Properties
----------
+---------------------------+---------------------------+
| :ref:`float<class_float>` | :ref:`x<class_Vector2_x>` |
+---------------------------+---------------------------+
| :ref:`float<class_float>` | :ref:`y<class_Vector2_y>` |
+---------------------------+---------------------------+
Methods
-------
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`Vector2<class_Vector2_Vector2>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`abs<class_Vector2_abs>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angle<class_Vector2_angle>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angle_to<class_Vector2_angle_to>` **(** :ref:`Vector2<class_Vector2>` to **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angle_to_point<class_Vector2_angle_to_point>` **(** :ref:`Vector2<class_Vector2>` to **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`aspect<class_Vector2_aspect>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`bounce<class_Vector2_bounce>` **(** :ref:`Vector2<class_Vector2>` n **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`ceil<class_Vector2_ceil>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`clamped<class_Vector2_clamped>` **(** :ref:`float<class_float>` length **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`cross<class_Vector2_cross>` **(** :ref:`Vector2<class_Vector2>` with **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`cubic_interpolate<class_Vector2_cubic_interpolate>` **(** :ref:`Vector2<class_Vector2>` b, :ref:`Vector2<class_Vector2>` pre_a, :ref:`Vector2<class_Vector2>` post_b, :ref:`float<class_float>` t **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`distance_squared_to<class_Vector2_distance_squared_to>` **(** :ref:`Vector2<class_Vector2>` to **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`distance_to<class_Vector2_distance_to>` **(** :ref:`Vector2<class_Vector2>` to **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`dot<class_Vector2_dot>` **(** :ref:`Vector2<class_Vector2>` with **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`floor<class_Vector2_floor>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_normalized<class_Vector2_is_normalized>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`length<class_Vector2_length>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`length_squared<class_Vector2_length_squared>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`linear_interpolate<class_Vector2_linear_interpolate>` **(** :ref:`Vector2<class_Vector2>` b, :ref:`float<class_float>` t **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`normalized<class_Vector2_normalized>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`project<class_Vector2_project>` **(** :ref:`Vector2<class_Vector2>` b **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`reflect<class_Vector2_reflect>` **(** :ref:`Vector2<class_Vector2>` n **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`rotated<class_Vector2_rotated>` **(** :ref:`float<class_float>` phi **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`round<class_Vector2_round>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`slerp<class_Vector2_slerp>` **(** :ref:`Vector2<class_Vector2>` b, :ref:`float<class_float>` t **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`slide<class_Vector2_slide>` **(** :ref:`Vector2<class_Vector2>` n **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`snapped<class_Vector2_snapped>` **(** :ref:`Vector2<class_Vector2>` by **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`tangent<class_Vector2_tangent>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Constants
---------
- **ZERO** = **Vector2( 0, 0 )** --- Null vector.
- **INF** = **Vector2( inf, inf )** --- Infinite vector.
- **LEFT** = **Vector2( -1, 0 )** --- Left unit vector.
- **RIGHT** = **Vector2( 1, 0 )** --- Right unit vector.
- **UP** = **Vector2( 0, -1 )** --- Up unit vector.
- **DOWN** = **Vector2( 0, 1 )** --- Down unit vector.
Description
-----------
2-element structure that can be used to represent positions in 2d space or any other pair of numeric values.
Tutorials
---------
- :doc:`../tutorials/math/index`
Property Descriptions
---------------------
.. _class_Vector2_x:
- :ref:`float<class_float>` **x**
The vector's x component.
.. _class_Vector2_y:
- :ref:`float<class_float>` **y**
The vector's y component.
Method Descriptions
-------------------
.. _class_Vector2_Vector2:
- :ref:`Vector2<class_Vector2>` **Vector2** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y **)**
Constructs a new Vector2 from the given x and y.
.. _class_Vector2_abs:
- :ref:`Vector2<class_Vector2>` **abs** **(** **)**
Returns a new vector with all components in absolute values (i.e. positive).
.. _class_Vector2_angle:
- :ref:`float<class_float>` **angle** **(** **)**
Returns the vector's angle in radians with respect to the x-axis, or ``(1, 0)`` vector.
Equivalent to the result of atan2 when called with the vector's x and y as parameters: ``atan2(x, y)``.
.. _class_Vector2_angle_to:
- :ref:`float<class_float>` **angle_to** **(** :ref:`Vector2<class_Vector2>` to **)**
Returns the angle in radians between the two vectors.
.. _class_Vector2_angle_to_point:
- :ref:`float<class_float>` **angle_to_point** **(** :ref:`Vector2<class_Vector2>` to **)**
Returns the angle in radians between the line connecting the two points and the x coordinate.
.. _class_Vector2_aspect:
- :ref:`float<class_float>` **aspect** **(** **)**
Returns the ratio of x to y.
.. _class_Vector2_bounce:
- :ref:`Vector2<class_Vector2>` **bounce** **(** :ref:`Vector2<class_Vector2>` n **)**
Returns the vector "bounced off" from a plane defined by the given normal.
.. _class_Vector2_ceil:
- :ref:`Vector2<class_Vector2>` **ceil** **(** **)**
Returns the vector with all components rounded up.
.. _class_Vector2_clamped:
- :ref:`Vector2<class_Vector2>` **clamped** **(** :ref:`float<class_float>` length **)**
Returns the vector with a maximum length.
.. _class_Vector2_cross:
- :ref:`float<class_float>` **cross** **(** :ref:`Vector2<class_Vector2>` with **)**
Returns the 2 dimensional analog of the cross product with the given vector.
.. _class_Vector2_cubic_interpolate:
- :ref:`Vector2<class_Vector2>` **cubic_interpolate** **(** :ref:`Vector2<class_Vector2>` b, :ref:`Vector2<class_Vector2>` pre_a, :ref:`Vector2<class_Vector2>` post_b, :ref:`float<class_float>` t **)**
Cubicly interpolates between this vector and ``b`` using ``pre_a`` and ``post_b`` as handles, and returns the result at position ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation.
.. _class_Vector2_distance_squared_to:
- :ref:`float<class_float>` **distance_squared_to** **(** :ref:`Vector2<class_Vector2>` to **)**
Returns the squared distance to vector ``b``. Prefer this function over :ref:`distance_to<class_Vector2_distance_to>` if you need to sort vectors or need the squared distance for some formula.
.. _class_Vector2_distance_to:
- :ref:`float<class_float>` **distance_to** **(** :ref:`Vector2<class_Vector2>` to **)**
Returns the distance to vector ``b``.
.. _class_Vector2_dot:
- :ref:`float<class_float>` **dot** **(** :ref:`Vector2<class_Vector2>` with **)**
Returns the dot product with vector ``b``.
.. _class_Vector2_floor:
- :ref:`Vector2<class_Vector2>` **floor** **(** **)**
Returns the vector with all components rounded down.
.. _class_Vector2_is_normalized:
- :ref:`bool<class_bool>` **is_normalized** **(** **)**
Returns ``true`` if the vector is normalized.
.. _class_Vector2_length:
- :ref:`float<class_float>` **length** **(** **)**
Returns the vector's length.
.. _class_Vector2_length_squared:
- :ref:`float<class_float>` **length_squared** **(** **)**
Returns the vector's length squared. Prefer this function over :ref:`length<class_Vector2_length>` if you need to sort vectors or need the squared length for some formula.
.. _class_Vector2_linear_interpolate:
- :ref:`Vector2<class_Vector2>` **linear_interpolate** **(** :ref:`Vector2<class_Vector2>` b, :ref:`float<class_float>` t **)**
Returns the result of the linear interpolation between this vector and ``b`` by amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation.
.. _class_Vector2_normalized:
- :ref:`Vector2<class_Vector2>` **normalized** **(** **)**
Returns the vector scaled to unit length. Equivalent to ``v / v.length()``.
.. _class_Vector2_project:
- :ref:`Vector2<class_Vector2>` **project** **(** :ref:`Vector2<class_Vector2>` b **)**
Returns the vector projected onto the vector ``b``.
.. _class_Vector2_reflect:
- :ref:`Vector2<class_Vector2>` **reflect** **(** :ref:`Vector2<class_Vector2>` n **)**
Returns the vector reflected from a plane defined by the given normal.
.. _class_Vector2_rotated:
- :ref:`Vector2<class_Vector2>` **rotated** **(** :ref:`float<class_float>` phi **)**
Returns the vector rotated by ``phi`` radians.
.. _class_Vector2_round:
- :ref:`Vector2<class_Vector2>` **round** **(** **)**
Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
.. _class_Vector2_slerp:
- :ref:`Vector2<class_Vector2>` **slerp** **(** :ref:`Vector2<class_Vector2>` b, :ref:`float<class_float>` t **)**
Returns the result of SLERP between this vector and ``b``, by amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation.
Both vectors need to be normalized.
.. _class_Vector2_slide:
- :ref:`Vector2<class_Vector2>` **slide** **(** :ref:`Vector2<class_Vector2>` n **)**
Returns the component of the vector along a plane defined by the given normal.
.. _class_Vector2_snapped:
- :ref:`Vector2<class_Vector2>` **snapped** **(** :ref:`Vector2<class_Vector2>` by **)**
Returns the vector snapped to a grid with the given size.
.. _class_Vector2_tangent:
- :ref:`Vector2<class_Vector2>` **tangent** **(** **)**
Returns a perpendicular vector.