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godot-docs/classes/class_animationnodestatemachineplayback.rst
Rémi Verschelde ab3f908221 classref: Add property overview and setter/getter like in editor docs
Output from godotengine/godot#22013.
Fixes #1729.
2018-09-13 11:06:52 +02:00

63 lines
3.4 KiB
ReStructuredText

.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AnimationNodeStateMachinePlayback.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AnimationNodeStateMachinePlayback:
AnimationNodeStateMachinePlayback
=================================
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Methods
-------
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_current_node<class_AnimationNodeStateMachinePlayback_get_current_node>` **(** **)** const |
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------+
| :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_travel_path<class_AnimationNodeStateMachinePlayback_get_travel_path>` **(** **)** const |
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimationNodeStateMachinePlayback_is_playing>` **(** **)** const |
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------+
| void | :ref:`start<class_AnimationNodeStateMachinePlayback_start>` **(** :ref:`String<class_String>` node **)** |
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------+
| void | :ref:`stop<class_AnimationNodeStateMachinePlayback_stop>` **(** **)** |
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------+
| void | :ref:`travel<class_AnimationNodeStateMachinePlayback_travel>` **(** :ref:`String<class_String>` to_node **)** |
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_AnimationNodeStateMachinePlayback_get_current_node:
- :ref:`String<class_String>` **get_current_node** **(** **)** const
.. _class_AnimationNodeStateMachinePlayback_get_travel_path:
- :ref:`PoolStringArray<class_PoolStringArray>` **get_travel_path** **(** **)** const
.. _class_AnimationNodeStateMachinePlayback_is_playing:
- :ref:`bool<class_bool>` **is_playing** **(** **)** const
.. _class_AnimationNodeStateMachinePlayback_start:
- void **start** **(** :ref:`String<class_String>` node **)**
.. _class_AnimationNodeStateMachinePlayback_stop:
- void **stop** **(** **)**
.. _class_AnimationNodeStateMachinePlayback_travel:
- void **travel** **(** :ref:`String<class_String>` to_node **)**