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godot-docs/classes/class_animationnodeoneshot.rst
Rémi Verschelde ab3f908221 classref: Add property overview and setter/getter like in editor docs
Output from godotengine/godot#22013.
Fixes #1729.
2018-09-13 11:06:52 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AnimationNodeOneShot.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AnimationNodeOneShot:
AnimationNodeOneShot
====================
**Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Properties
----------
+---------------------------+--------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`autorestart<class_AnimationNodeOneShot_autorestart>` |
+---------------------------+--------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`autorestart_delay<class_AnimationNodeOneShot_autorestart_delay>` |
+---------------------------+--------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`autorestart_random_delay<class_AnimationNodeOneShot_autorestart_random_delay>` |
+---------------------------+--------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`fadein_time<class_AnimationNodeOneShot_fadein_time>` |
+---------------------------+--------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`fadeout_time<class_AnimationNodeOneShot_fadeout_time>` |
+---------------------------+--------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeOneShot_sync>` |
+---------------------------+--------------------------------------------------------------------------------------+
Methods
-------
+----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
| :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` | :ref:`get_mix_mode<class_AnimationNodeOneShot_get_mix_mode>` **(** **)** const |
+----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_mix_mode<class_AnimationNodeOneShot_set_mix_mode>` **(** :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` mode **)** |
+----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
Enumerations
------------
.. _enum_AnimationNodeOneShot_MixMode:
enum **MixMode**:
- **MIX_MODE_BLEND** = **0**
- **MIX_MODE_ADD** = **1**
Property Descriptions
---------------------
.. _class_AnimationNodeOneShot_autorestart:
- :ref:`bool<class_bool>` **autorestart**
+----------+------------------------+
| *Setter* | set_autorestart(value) |
+----------+------------------------+
| *Getter* | has_autorestart() |
+----------+------------------------+
.. _class_AnimationNodeOneShot_autorestart_delay:
- :ref:`float<class_float>` **autorestart_delay**
+----------+------------------------------+
| *Setter* | set_autorestart_delay(value) |
+----------+------------------------------+
| *Getter* | get_autorestart_delay() |
+----------+------------------------------+
.. _class_AnimationNodeOneShot_autorestart_random_delay:
- :ref:`float<class_float>` **autorestart_random_delay**
+----------+-------------------------------------+
| *Setter* | set_autorestart_random_delay(value) |
+----------+-------------------------------------+
| *Getter* | get_autorestart_random_delay() |
+----------+-------------------------------------+
.. _class_AnimationNodeOneShot_fadein_time:
- :ref:`float<class_float>` **fadein_time**
+----------+------------------------+
| *Setter* | set_fadein_time(value) |
+----------+------------------------+
| *Getter* | get_fadein_time() |
+----------+------------------------+
.. _class_AnimationNodeOneShot_fadeout_time:
- :ref:`float<class_float>` **fadeout_time**
+----------+-------------------------+
| *Setter* | set_fadeout_time(value) |
+----------+-------------------------+
| *Getter* | get_fadeout_time() |
+----------+-------------------------+
.. _class_AnimationNodeOneShot_sync:
- :ref:`bool<class_bool>` **sync**
+----------+---------------------+
| *Setter* | set_use_sync(value) |
+----------+---------------------+
| *Getter* | is_using_sync() |
+----------+---------------------+
Method Descriptions
-------------------
.. _class_AnimationNodeOneShot_get_mix_mode:
- :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` **get_mix_mode** **(** **)** const
.. _class_AnimationNodeOneShot_set_mix_mode:
- void **set_mix_mode** **(** :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` mode **)**