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469 lines
26 KiB
ReStructuredText
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationNodeBlendSpace1D.xml.
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.. _class_AnimationNodeBlendSpace1D:
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AnimationNodeBlendSpace1D
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=========================
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**Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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A set of :ref:`AnimationRootNode<class_AnimationRootNode>`\ s placed on a virtual axis, crossfading between the two adjacent ones. Used by :ref:`AnimationTree<class_AnimationTree>`.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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A resource used by :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
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\ **AnimationNodeBlendSpace1D** represents a virtual axis on which any type of :ref:`AnimationRootNode<class_AnimationRootNode>`\ s can be added using :ref:`add_blend_point()<class_AnimationNodeBlendSpace1D_method_add_blend_point>`. Outputs the linear blend of the two :ref:`AnimationRootNode<class_AnimationRootNode>`\ s adjacent to the current value.
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You can set the extents of the axis with :ref:`min_space<class_AnimationNodeBlendSpace1D_property_min_space>` and :ref:`max_space<class_AnimationNodeBlendSpace1D_property_max_space>`.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`Using AnimationTree <../tutorials/animation/animation_tree>`
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+------------------------------------------------------------+------------------------------------------------------------------------------+-------------+
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| :ref:`BlendMode<enum_AnimationNodeBlendSpace1D_BlendMode>` | :ref:`blend_mode<class_AnimationNodeBlendSpace1D_property_blend_mode>` | ``0`` |
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+------------------------------------------------------------+------------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`cyclic_length<class_AnimationNodeBlendSpace1D_property_cyclic_length>` | ``0.0`` |
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+------------------------------------------------------------+------------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`max_space<class_AnimationNodeBlendSpace1D_property_max_space>` | ``1.0`` |
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+------------------------------------------------------------+------------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`min_space<class_AnimationNodeBlendSpace1D_property_min_space>` | ``-1.0`` |
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+------------------------------------------------------------+------------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`snap<class_AnimationNodeBlendSpace1D_property_snap>` | ``0.1`` |
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+------------------------------------------------------------+------------------------------------------------------------------------------+-------------+
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| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeBlendSpace1D_property_sync>` | |
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+------------------------------------------------------------+------------------------------------------------------------------------------+-------------+
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| :ref:`SyncMode<enum_AnimationNodeBlendSpace1D_SyncMode>` | :ref:`sync_mode<class_AnimationNodeBlendSpace1D_property_sync_mode>` | ``0`` |
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+------------------------------------------------------------+------------------------------------------------------------------------------+-------------+
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| :ref:`String<class_String>` | :ref:`value_label<class_AnimationNodeBlendSpace1D_property_value_label>` | ``"value"`` |
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+------------------------------------------------------------+------------------------------------------------------------------------------+-------------+
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`add_blend_point<class_AnimationNodeBlendSpace1D_method_add_blend_point>`\ (\ node\: :ref:`AnimationRootNode<class_AnimationRootNode>`, pos\: :ref:`float<class_float>`, at_index\: :ref:`int<class_int>` = -1, name\: :ref:`StringName<class_StringName>` = &""\ ) |
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+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`find_blend_point_by_name<class_AnimationNodeBlendSpace1D_method_find_blend_point_by_name>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
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+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_blend_point_count<class_AnimationNodeBlendSpace1D_method_get_blend_point_count>`\ (\ ) |const| |
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+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`StringName<class_StringName>` | :ref:`get_blend_point_name<class_AnimationNodeBlendSpace1D_method_get_blend_point_name>`\ (\ point\: :ref:`int<class_int>`\ ) |const| |
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+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`AnimationRootNode<class_AnimationRootNode>` | :ref:`get_blend_point_node<class_AnimationNodeBlendSpace1D_method_get_blend_point_node>`\ (\ point\: :ref:`int<class_int>`\ ) |const| |
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+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_blend_point_position<class_AnimationNodeBlendSpace1D_method_get_blend_point_position>`\ (\ point\: :ref:`int<class_int>`\ ) |const| |
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+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`remove_blend_point<class_AnimationNodeBlendSpace1D_method_remove_blend_point>`\ (\ point\: :ref:`int<class_int>`\ ) |
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+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`reorder_blend_point<class_AnimationNodeBlendSpace1D_method_reorder_blend_point>`\ (\ from_index\: :ref:`int<class_int>`, to_index\: :ref:`int<class_int>`\ ) |
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+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_blend_point_name<class_AnimationNodeBlendSpace1D_method_set_blend_point_name>`\ (\ point\: :ref:`int<class_int>`, name\: :ref:`StringName<class_StringName>`\ ) |
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+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_blend_point_node<class_AnimationNodeBlendSpace1D_method_set_blend_point_node>`\ (\ point\: :ref:`int<class_int>`, node\: :ref:`AnimationRootNode<class_AnimationRootNode>`\ ) |
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+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_blend_point_position<class_AnimationNodeBlendSpace1D_method_set_blend_point_position>`\ (\ point\: :ref:`int<class_int>`, pos\: :ref:`float<class_float>`\ ) |
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+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumerations
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------------
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.. _enum_AnimationNodeBlendSpace1D_BlendMode:
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.. rst-class:: classref-enumeration
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enum **BlendMode**: :ref:`🔗<enum_AnimationNodeBlendSpace1D_BlendMode>`
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.. _class_AnimationNodeBlendSpace1D_constant_BLEND_MODE_INTERPOLATED:
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.. rst-class:: classref-enumeration-constant
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:ref:`BlendMode<enum_AnimationNodeBlendSpace1D_BlendMode>` **BLEND_MODE_INTERPOLATED** = ``0``
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The interpolation between animations is linear.
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.. _class_AnimationNodeBlendSpace1D_constant_BLEND_MODE_DISCRETE:
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.. rst-class:: classref-enumeration-constant
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:ref:`BlendMode<enum_AnimationNodeBlendSpace1D_BlendMode>` **BLEND_MODE_DISCRETE** = ``1``
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The blend space plays the animation of the animation node which blending position is closest to. Useful for frame-by-frame 2D animations.
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.. _class_AnimationNodeBlendSpace1D_constant_BLEND_MODE_DISCRETE_CARRY:
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.. rst-class:: classref-enumeration-constant
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:ref:`BlendMode<enum_AnimationNodeBlendSpace1D_BlendMode>` **BLEND_MODE_DISCRETE_CARRY** = ``2``
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Similar to :ref:`BLEND_MODE_DISCRETE<class_AnimationNodeBlendSpace1D_constant_BLEND_MODE_DISCRETE>`, but starts the new animation at the last animation's playback position.
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.. rst-class:: classref-item-separator
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----
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.. _enum_AnimationNodeBlendSpace1D_SyncMode:
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.. rst-class:: classref-enumeration
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enum **SyncMode**: :ref:`🔗<enum_AnimationNodeBlendSpace1D_SyncMode>`
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.. _class_AnimationNodeBlendSpace1D_constant_SYNC_MODE_NONE:
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.. rst-class:: classref-enumeration-constant
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:ref:`SyncMode<enum_AnimationNodeBlendSpace1D_SyncMode>` **SYNC_MODE_NONE** = ``0``
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Inactive animations are frozen and do not advance.
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.. _class_AnimationNodeBlendSpace1D_constant_SYNC_MODE_INDEPENDENT:
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.. rst-class:: classref-enumeration-constant
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:ref:`SyncMode<enum_AnimationNodeBlendSpace1D_SyncMode>` **SYNC_MODE_INDEPENDENT** = ``1``
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Inactive animations advance with a weight of ``0``. This is equivalent to the previous ``sync = true`` behavior.
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.. _class_AnimationNodeBlendSpace1D_constant_SYNC_MODE_CYCLIC_MUTABLE:
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.. rst-class:: classref-enumeration-constant
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:ref:`SyncMode<enum_AnimationNodeBlendSpace1D_SyncMode>` **SYNC_MODE_CYCLIC_MUTABLE** = ``2``
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All animations are time-scaled so they stay in sync, with the cycle length dynamically computed from active blend weights. This is self-normalizing: a solo animation plays at normal speed.
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\ **Note:** If you apply :ref:`AnimationNodeTimeSeek<class_AnimationNodeTimeSeek>` to the result when handling animations of different lengths, synchronization will be broken. In such cases, it is recommended to use :ref:`AnimationNodeAnimation.use_custom_timeline<class_AnimationNodeAnimation_property_use_custom_timeline>` to align the animation lengths.
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.. _class_AnimationNodeBlendSpace1D_constant_SYNC_MODE_CYCLIC_CONSTANT:
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.. rst-class:: classref-enumeration-constant
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:ref:`SyncMode<enum_AnimationNodeBlendSpace1D_SyncMode>` **SYNC_MODE_CYCLIC_CONSTANT** = ``3``
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All animations are time-scaled so they complete one cycle in :ref:`cyclic_length<class_AnimationNodeBlendSpace1D_property_cyclic_length>` seconds, keeping them in sync regardless of their individual lengths.
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\ **Note:** If you apply :ref:`AnimationNodeTimeSeek<class_AnimationNodeTimeSeek>` to the result when handling animations of different lengths, synchronization will be broken. In such cases, it is recommended to use :ref:`AnimationNodeAnimation.use_custom_timeline<class_AnimationNodeAnimation_property_use_custom_timeline>` to align the animation lengths.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_AnimationNodeBlendSpace1D_property_blend_mode:
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.. rst-class:: classref-property
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:ref:`BlendMode<enum_AnimationNodeBlendSpace1D_BlendMode>` **blend_mode** = ``0`` :ref:`🔗<class_AnimationNodeBlendSpace1D_property_blend_mode>`
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.. rst-class:: classref-property-setget
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- |void| **set_blend_mode**\ (\ value\: :ref:`BlendMode<enum_AnimationNodeBlendSpace1D_BlendMode>`\ )
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- :ref:`BlendMode<enum_AnimationNodeBlendSpace1D_BlendMode>` **get_blend_mode**\ (\ )
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Controls the interpolation between animations.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_property_cyclic_length:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **cyclic_length** = ``0.0`` :ref:`🔗<class_AnimationNodeBlendSpace1D_property_cyclic_length>`
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.. rst-class:: classref-property-setget
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- |void| **set_cyclic_length**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_cyclic_length**\ (\ )
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The cycle length in seconds used by :ref:`SYNC_MODE_CYCLIC_CONSTANT<class_AnimationNodeBlendSpace1D_constant_SYNC_MODE_CYCLIC_CONSTANT>`. All animations are time-scaled so they complete one full cycle in this duration. Must be greater than ``0`` for cyclic sync to take effect.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_property_max_space:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **max_space** = ``1.0`` :ref:`🔗<class_AnimationNodeBlendSpace1D_property_max_space>`
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.. rst-class:: classref-property-setget
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- |void| **set_max_space**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_max_space**\ (\ )
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The blend space's axis's upper limit for the points' position. See :ref:`add_blend_point()<class_AnimationNodeBlendSpace1D_method_add_blend_point>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_property_min_space:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **min_space** = ``-1.0`` :ref:`🔗<class_AnimationNodeBlendSpace1D_property_min_space>`
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.. rst-class:: classref-property-setget
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- |void| **set_min_space**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_min_space**\ (\ )
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The blend space's axis's lower limit for the points' position. See :ref:`add_blend_point()<class_AnimationNodeBlendSpace1D_method_add_blend_point>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_property_snap:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **snap** = ``0.1`` :ref:`🔗<class_AnimationNodeBlendSpace1D_property_snap>`
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.. rst-class:: classref-property-setget
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- |void| **set_snap**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_snap**\ (\ )
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Position increment to snap to when moving a point on the axis.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_property_sync:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **sync** :ref:`🔗<class_AnimationNodeBlendSpace1D_property_sync>`
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.. rst-class:: classref-property-setget
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- |void| **set_use_sync**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_using_sync**\ (\ )
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**Deprecated:** Use :ref:`sync_mode<class_AnimationNodeBlendSpace1D_property_sync_mode>` instead.
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If ``true``, sync mode is enabled (equivalent to :ref:`SYNC_MODE_INDEPENDENT<class_AnimationNodeBlendSpace1D_constant_SYNC_MODE_INDEPENDENT>`). This property is kept for backward compatibility.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_property_sync_mode:
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.. rst-class:: classref-property
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:ref:`SyncMode<enum_AnimationNodeBlendSpace1D_SyncMode>` **sync_mode** = ``0`` :ref:`🔗<class_AnimationNodeBlendSpace1D_property_sync_mode>`
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.. rst-class:: classref-property-setget
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- |void| **set_sync_mode**\ (\ value\: :ref:`SyncMode<enum_AnimationNodeBlendSpace1D_SyncMode>`\ )
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- :ref:`SyncMode<enum_AnimationNodeBlendSpace1D_SyncMode>` **get_sync_mode**\ (\ )
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Controls how animations are synced when blended. See :ref:`SyncMode<enum_AnimationNodeBlendSpace1D_SyncMode>` for available options.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_property_value_label:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **value_label** = ``"value"`` :ref:`🔗<class_AnimationNodeBlendSpace1D_property_value_label>`
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.. rst-class:: classref-property-setget
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- |void| **set_value_label**\ (\ value\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_value_label**\ (\ )
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Label of the virtual axis of the blend space.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_AnimationNodeBlendSpace1D_method_add_blend_point:
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.. rst-class:: classref-method
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|void| **add_blend_point**\ (\ node\: :ref:`AnimationRootNode<class_AnimationRootNode>`, pos\: :ref:`float<class_float>`, at_index\: :ref:`int<class_int>` = -1, name\: :ref:`StringName<class_StringName>` = &""\ ) :ref:`🔗<class_AnimationNodeBlendSpace1D_method_add_blend_point>`
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Adds a new point with ``name`` that represents a ``node`` on the virtual axis at a given position set by ``pos``. You can insert it at a specific index using the ``at_index`` argument. If you use the default value for ``at_index``, the point is inserted at the end of the blend points array.
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\ **Note:** If no name is provided, safe index is used as reference. In the future, empty names will be deprecated, so explicitly passing a name is recommended.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_method_find_blend_point_by_name:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **find_blend_point_by_name**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_AnimationNodeBlendSpace1D_method_find_blend_point_by_name>`
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Returns the index of the blend point with the given ``name``. Returns ``-1`` if no blend point with that name is found.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_method_get_blend_point_count:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_blend_point_count**\ (\ ) |const| :ref:`🔗<class_AnimationNodeBlendSpace1D_method_get_blend_point_count>`
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Returns the number of points on the blend axis.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_method_get_blend_point_name:
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.. rst-class:: classref-method
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:ref:`StringName<class_StringName>` **get_blend_point_name**\ (\ point\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AnimationNodeBlendSpace1D_method_get_blend_point_name>`
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Returns the name of the blend point at index ``point``.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_method_get_blend_point_node:
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.. rst-class:: classref-method
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:ref:`AnimationRootNode<class_AnimationRootNode>` **get_blend_point_node**\ (\ point\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AnimationNodeBlendSpace1D_method_get_blend_point_node>`
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Returns the :ref:`AnimationNode<class_AnimationNode>` referenced by the point at index ``point``.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_method_get_blend_point_position:
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.. rst-class:: classref-method
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:ref:`float<class_float>` **get_blend_point_position**\ (\ point\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AnimationNodeBlendSpace1D_method_get_blend_point_position>`
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Returns the position of the point at index ``point``.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_method_remove_blend_point:
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.. rst-class:: classref-method
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|void| **remove_blend_point**\ (\ point\: :ref:`int<class_int>`\ ) :ref:`🔗<class_AnimationNodeBlendSpace1D_method_remove_blend_point>`
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Removes the point at index ``point`` from the blend axis.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_method_reorder_blend_point:
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.. rst-class:: classref-method
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|void| **reorder_blend_point**\ (\ from_index\: :ref:`int<class_int>`, to_index\: :ref:`int<class_int>`\ ) :ref:`🔗<class_AnimationNodeBlendSpace1D_method_reorder_blend_point>`
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Swaps the blend points at indices ``from_index`` and ``to_index``, exchanging their positions and properties.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_method_set_blend_point_name:
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.. rst-class:: classref-method
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|void| **set_blend_point_name**\ (\ point\: :ref:`int<class_int>`, name\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_AnimationNodeBlendSpace1D_method_set_blend_point_name>`
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Sets the name of the blend point at index ``point``. If the name conflicts with an existing point, a unique name will be generated automatically.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_method_set_blend_point_node:
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.. rst-class:: classref-method
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|void| **set_blend_point_node**\ (\ point\: :ref:`int<class_int>`, node\: :ref:`AnimationRootNode<class_AnimationRootNode>`\ ) :ref:`🔗<class_AnimationNodeBlendSpace1D_method_set_blend_point_node>`
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Changes the :ref:`AnimationNode<class_AnimationNode>` referenced by the point at index ``point``.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_method_set_blend_point_position:
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.. rst-class:: classref-method
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|void| **set_blend_point_position**\ (\ point\: :ref:`int<class_int>`, pos\: :ref:`float<class_float>`\ ) :ref:`🔗<class_AnimationNodeBlendSpace1D_method_set_blend_point_position>`
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Updates the position of the point at index ``point`` on the blend axis.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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