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godot-docs/.github/CODEOWNERS
A Thousand Ships a1afa69035 Add CODEOWNERS
2026-02-23 17:01:32 +01:00

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# Lines starting with '#' are comments.
# Each line is a file pattern followed by one or more owners.
# Owners can be @users, @org/teams or emails.
/*.* @godotengine/documentation
*.py @godotengine/documentation
# Documentation to catch all otherwise unclaimed `.rst` files.
*.rst @godotengine/documentation
# ---------------- About ---------------------------
/about/ @godotengine/documentation
# ---------------- Classes -------------------------
## Note: Using "buildsystem" as well as the doc team for global ownerships as
## it's generally incorrect to modify this except by automated generation.
/classes/ @godotengine/documentation
# ---------------- Community -----------------------
/community/ @godotengine/documentation @godotengine/communication
## --------------- Asset Library -------------------
# TODO: Who should control this beyond documentation?
# ---------------- Engine Details ------------------
/engine_details/architecture/ @godotengine/documentation @godotengine/core
/engine_details/class_reference/ @godotengine/documentation
/engine_details/development/compiling/ @godotengine/documentation @godotengine/buildsystem
/engine_details/development/compiling/*android* @godotengine/documentation @godotengine/android
/engine_details/development/compiling/*ios* @godotengine/documentation @godotengine/ios
/engine_details/development/compiling/*linuxbsd* @godotengine/documentation @godotengine/linux-bsd
/engine_details/development/compiling/*macos* @godotengine/documentation @godotengine/macos
/engine_details/development/compiling/*visionos* @godotengine/documentation @godotengine/ios
/engine_details/development/compiling/*web* @godotengine/documentation @godotengine/web
/engine_details/development/compiling/*windows* @godotengine/documentation @godotengine/windows
/engine_details/editor/ @godotengine/documentation @godotengine/editor
/engine_details/engine_api/ @godotengine/documentation @godotengine/core
/engine_details/file_formats/ @godotengine/documentation @godotengine/core
# TODO: Who should control the rest?
# ---------------- Getting Started -----------------
# TODO: Who should control this beyond documentation?
# ---------------- Tutorials -----------------------
## --------------- 2D ------------------------------
/tutorials/2d/ @godotengine/documentation @godotengine/2d-nodes
# TODO: Any additional ownership for particles and rendering?
## --------------- 3D ------------------------------
/tutorials/3d/ @godotengine/documentation @godotengine/3d-nodes
# TODO: Should any of these also have rendering ownership when rendering related?
## --------------- Animation -----------------------
/tutorials/animation/ @godotengine/documentation @godotengine/animation
## --------------- Assets Pipeline -----------------
/tutorials/assets_pipeline/ @godotengine/documentation @godotengine/asset-pipeline
# TODO: Any additional ownership for 3D and translations?
## --------------- Audio ---------------------------
/tutorials/audio/ @godotengine/documentation @godotengine/audio
## --------------- Best Practices ------------------
# TODO: Who should control this beyond documentation?
## --------------- Editor --------------------------
/tutorials/editor/ @godotengine/documentation @godotengine/editor
/tutorials/editor/*script* @godotengine/documentation @godotengine/script-editor
# TODO: Who should control this beyond docs?
## --------------- Export --------------------------
/tutorials/export/*android* @godotengine/documentation @godotengine/android
/tutorials/export/*ios* @godotengine/documentation @godotengine/ios
/tutorials/export/*linux* @godotengine/documentation @godotengine/linux-bsd
/tutorials/export/*macos* @godotengine/documentation @godotengine/macos
/tutorials/export/*visionos* @godotengine/documentation @godotengine/ios
/tutorials/export/*web* @godotengine/documentation @godotengine/web
/tutorials/export/*windows* @godotengine/documentation @godotengine/windows
# TODO
## --------------- i18n ----------------------------
/tutorials/i18n/ @godotengine/documentation @godotengine/i18n
## --------------- Inputs --------------------------
/tutorials/inputs/ @godotengine/documentation @godotengine/input
## --------------- IO ------------------------------
/tutorials/io/ @godotengine/documentation @godotengine/core
## --------------- Math ----------------------------
/tutorials/math/ @godotengine/documentation @godotengine/core
## --------------- Migrating -----------------------
/tutorials/migrating/ @godotengine/documentation
## --------------- Navigation ----------------------
/tutorials/navigation/ @godotengine/documentation @godotengine/navigation
## --------------- Networking ----------------------
/tutorials/networking/ @godotengine/documentation @godotengine/network
## --------------- Performance ---------------------
/tutorials/performance/ @godotengine/documentation @godotengine/core
/tutorials/performance/gpu_optimization.rst @godotengine/documentation @godotengine/rendering
/tutorials/performance/index.rst @godotengine/documentation
/tutorials/performance/optimizing_3d_performance.rst @godotengine/documentation @godotengine/rendering
/tutorials/performance/pipeline_compilations.rst @godotengine/documentation @godotengine/rendering
/tutorials/performance/using_multimesh.rst @godotengine/documentation @godotengine/rendering
/tutorials/performance/vertex_animation/ @godotengine/documentation @godotengine/rendering
# TODO: Who should control this beyond documentation?
## --------------- Physics -------------------------
/tutorials/physics/ @godotengine/documentation @godotengine/physics
## --------------- Platform ------------------------
/tutorials/platform/android/ @godotengine/documentation @godotengine/android
/tutorials/platform/ios/ @godotengine/documentation @godotengine/ios
/tutorials/platform/web/ @godotengine/documentation @godotengine/web
# TODO
## --------------- Plugins -------------------------
# TODO: Who should control this beyond documentation?
## --------------- Rendering -----------------------
/tutorials/rendering/ @godotengine/documentation @godotengine/rendering
## --------------- Scripting -----------------------
# TODO: Who should control this in general beyond documentation?
### -------------- CPP -----------------------------
/tutorials/scripting/cpp/ @godotengine/documentation @godotengine/gdextension
### -------------- C# ------------------------------
/tutorials/scripting/c_sharp/ @godotengine/documentation @godotengine/dotnet
### -------------- Debug ---------------------------
/tutorials/scripting/debug/ @godotengine/documentation @godotengine/debug
### -------------- GDExtension ---------------------
/tutorials/scripting/gdextension/ @godotengine/documentation @godotengine/gdextension
### -------------- GDScript ------------------------
/tutorials/scripting/gdscript/ @godotengine/documentation @godotengine/gdscript
## --------------- Shaders -------------------------
/tutorials/shaders/ @godotengine/documentation @godotengine/shaders
## --------------- UI ------------------------------
/tutorials/ui/ @godotengine/documentation @godotengine/gui-nodes
## --------------- XR ------------------------------
/tutorials/xr/ @godotengine/documentation @godotengine/xr
# TODO: Should any of these also have rendering ownership when rendering related?