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godot-docs/classes/class_visualscriptemitsignal.rst
Rémi Verschelde 782dd64a19 classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357.
Fixes #3071.
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptEmitSignal.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptEmitSignal:
VisualScriptEmitSignal
======================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Emits a specified signal.
Description
-----------
Emits a specified signal when it is executed.
**Input Ports:**
- Sequence: ``emit``
**Output Ports:**
- Sequence
Properties
----------
+-----------------------------+-------------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`signal<class_VisualScriptEmitSignal_property_signal>` | ``""`` |
+-----------------------------+-------------------------------------------------------------+--------+
Property Descriptions
---------------------
.. _class_VisualScriptEmitSignal_property_signal:
- :ref:`String<class_String>` **signal**
+-----------+-------------------+
| *Default* | ``""`` |
+-----------+-------------------+
| *Setter* | set_signal(value) |
+-----------+-------------------+
| *Getter* | get_signal() |
+-----------+-------------------+
The signal to emit.