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godot-docs/classes/class_compressedtexture3d.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CompressedTexture3D.xml.
.. _class_CompressedTexture3D:
CompressedTexture3D
===================
**Inherits:** :ref:`Texture3D<class_Texture3D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Texture with 3 dimensions, optionally compressed.
.. rst-class:: classref-introduction-group
Description
-----------
**CompressedTexture3D** is the VRAM-compressed counterpart of :ref:`ImageTexture3D<class_ImageTexture3D>`. The file extension for **CompressedTexture3D** files is ``.ctex3d``. This file format is internal to Godot; it is created by importing other image formats with the import system.
\ **CompressedTexture3D** uses VRAM compression, which allows to reduce memory usage on the GPU when rendering the texture. This also improves loading times, as VRAM-compressed textures are faster to load compared to textures using lossless compression. VRAM compression can exhibit noticeable artifacts and is intended to be used for 3D rendering, not 2D.
See :ref:`Texture3D<class_Texture3D>` for a general description of 3D textures.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------+----------------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`load_path<class_CompressedTexture3D_property_load_path>` | ``""`` |
+-----------------------------+----------------------------------------------------------------+--------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+---------------------------------------+-------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`load<class_CompressedTexture3D_method_load>` **(** :ref:`String<class_String>` path **)** |
+---------------------------------------+-------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_CompressedTexture3D_property_load_path:
.. rst-class:: classref-property
:ref:`String<class_String>` **load_path** = ``""``
.. rst-class:: classref-property-setget
- :ref:`Error<enum_@GlobalScope_Error>` **load** **(** :ref:`String<class_String>` path **)**
- :ref:`String<class_String>` **get_load_path** **(** **)**
The **CompressedTexture3D**'s file path to a ``.ctex3d`` file.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_CompressedTexture3D_method_load:
.. rst-class:: classref-method
:ref:`Error<enum_@GlobalScope_Error>` **load** **(** :ref:`String<class_String>` path **)**
Loads the texture from the specified ``path``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`