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godot-docs/classes/class_bool.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/bool.xml.
.. _class_bool:
bool
====
Boolean built-in type.
.. rst-class:: classref-introduction-group
Description
-----------
Boolean is a built-in type. There are two boolean values: ``true`` and ``false``. You can think of it as a switch with on or off (1 or 0) setting. Booleans are used in programming for logic in condition statements, like ``if`` statements.
Booleans can be directly used in ``if`` statements. The code below demonstrates this on the ``if can_shoot:`` line. You don't need to use ``== true``, you only need ``if can_shoot:``. Similarly, use ``if not can_shoot:`` rather than ``== false``.
.. tabs::
.. code-tab:: gdscript
var _can_shoot = true
func shoot():
if _can_shoot:
pass # Perform shooting actions here.
.. code-tab:: csharp
private bool _canShoot = true;
public void Shoot()
{
if (_canShoot)
{
// Perform shooting actions here.
}
}
The following code will only create a bullet if both conditions are met: action "shoot" is pressed and if ``can_shoot`` is ``true``.
\ **Note:** ``Input.is_action_pressed("shoot")`` is also a boolean that is ``true`` when "shoot" is pressed and ``false`` when "shoot" isn't pressed.
.. tabs::
.. code-tab:: gdscript
var _can_shoot = true
func shoot():
if _can_shoot and Input.is_action_pressed("shoot"):
create_bullet()
.. code-tab:: csharp
private bool _canShoot = true;
public void Shoot()
{
if (_canShoot && Input.IsActionPressed("shoot"))
{
CreateBullet();
}
}
The following code will set ``can_shoot`` to ``false`` and start a timer. This will prevent player from shooting until the timer runs out. Next ``can_shoot`` will be set to ``true`` again allowing player to shoot once again.
.. tabs::
.. code-tab:: gdscript
var _can_shoot = true
@onready var _cool_down = $CoolDownTimer
func shoot():
if _can_shoot and Input.is_action_pressed("shoot"):
create_bullet()
_can_shoot = false
_cool_down.start()
func _on_CoolDownTimer_timeout():
_can_shoot = true
.. code-tab:: csharp
private bool _canShoot = true;
private Timer _coolDown;
public override void _Ready()
{
_coolDown = GetNode<Timer>("CoolDownTimer");
}
public void Shoot()
{
if (_canShoot && Input.IsActionPressed("shoot"))
{
CreateBullet();
_canShoot = false;
_coolDown.Start();
}
}
public void OnCoolDownTimerTimeout()
{
_canShoot = true;
}
.. rst-class:: classref-reftable-group
Constructors
------------
.. table::
:widths: auto
+-------------------------+-------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`bool<class_bool_constructor_bool>` **(** **)** |
+-------------------------+-------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`bool<class_bool_constructor_bool>` **(** :ref:`bool<class_bool>` from **)** |
+-------------------------+-------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`bool<class_bool_constructor_bool>` **(** :ref:`float<class_float>` from **)** |
+-------------------------+-------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`bool<class_bool_constructor_bool>` **(** :ref:`int<class_int>` from **)** |
+-------------------------+-------------------------------------------------------------------------------------+
.. rst-class:: classref-reftable-group
Operators
---------
.. table::
:widths: auto
+-------------------------+--------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`operator !=<class_bool_operator_neq_bool>` **(** :ref:`bool<class_bool>` right **)** |
+-------------------------+--------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`operator \<<class_bool_operator_lt_bool>` **(** :ref:`bool<class_bool>` right **)** |
+-------------------------+--------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`operator ==<class_bool_operator_eq_bool>` **(** :ref:`bool<class_bool>` right **)** |
+-------------------------+--------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`operator ><class_bool_operator_gt_bool>` **(** :ref:`bool<class_bool>` right **)** |
+-------------------------+--------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Constructor Descriptions
------------------------
.. _class_bool_constructor_bool:
.. rst-class:: classref-constructor
:ref:`bool<class_bool>` **bool** **(** **)**
Constructs a default-initialized **bool** set to ``false``.
.. rst-class:: classref-item-separator
----
.. rst-class:: classref-constructor
:ref:`bool<class_bool>` **bool** **(** :ref:`bool<class_bool>` from **)**
Constructs a **bool** as a copy of the given **bool**.
.. rst-class:: classref-item-separator
----
.. rst-class:: classref-constructor
:ref:`bool<class_bool>` **bool** **(** :ref:`float<class_float>` from **)**
Cast a :ref:`float<class_float>` value to a boolean value, this method will return ``false`` if ``0.0`` is passed in, and ``true`` for all other floats.
.. rst-class:: classref-item-separator
----
.. rst-class:: classref-constructor
:ref:`bool<class_bool>` **bool** **(** :ref:`int<class_int>` from **)**
Cast an :ref:`int<class_int>` value to a boolean value, this method will return ``false`` if ``0`` is passed in, and ``true`` for all other ints.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Operator Descriptions
---------------------
.. _class_bool_operator_neq_bool:
.. rst-class:: classref-operator
:ref:`bool<class_bool>` **operator !=** **(** :ref:`bool<class_bool>` right **)**
Returns ``true`` if two bools are different, i.e. one is ``true`` and the other is ``false``.
.. rst-class:: classref-item-separator
----
.. _class_bool_operator_lt_bool:
.. rst-class:: classref-operator
:ref:`bool<class_bool>` **operator <** **(** :ref:`bool<class_bool>` right **)**
Returns ``true`` if the left operand is ``false`` and the right operand is ``true``.
.. rst-class:: classref-item-separator
----
.. _class_bool_operator_eq_bool:
.. rst-class:: classref-operator
:ref:`bool<class_bool>` **operator ==** **(** :ref:`bool<class_bool>` right **)**
Returns ``true`` if two bools are equal, i.e. both are ``true`` or both are ``false``.
.. rst-class:: classref-item-separator
----
.. _class_bool_operator_gt_bool:
.. rst-class:: classref-operator
:ref:`bool<class_bool>` **operator >** **(** :ref:`bool<class_bool>` right **)**
Returns ``true`` if the left operand is ``true`` and the right operand is ``false``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`