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godot-docs/classes/class_skeleton2d.rst
2019-10-29 12:48:46 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Skeleton2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Skeleton2D:
Skeleton2D
==========
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Skeleton for 2D characters and animated objects.
Methods
-------
+-----------------------------+-----------------------------------------------------------------------------------------+
| :ref:`Bone2D<class_Bone2D>` | :ref:`get_bone<class_Skeleton2D_method_get_bone>` **(** :ref:`int<class_int>` idx **)** |
+-----------------------------+-----------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton2D_method_get_bone_count>` **(** **)** const |
+-----------------------------+-----------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_skeleton<class_Skeleton2D_method_get_skeleton>` **(** **)** const |
+-----------------------------+-----------------------------------------------------------------------------------------+
Signals
-------
.. _class_Skeleton2D_signal_bone_setup_changed:
- **bone_setup_changed** **(** **)**
Tutorials
---------
- :doc:`../tutorials/animation/2d_skeletons`
Method Descriptions
-------------------
.. _class_Skeleton2D_method_get_bone:
- :ref:`Bone2D<class_Bone2D>` **get_bone** **(** :ref:`int<class_int>` idx **)**
----
.. _class_Skeleton2D_method_get_bone_count:
- :ref:`int<class_int>` **get_bone_count** **(** **)** const
Returns the amount of bones in the skeleton.
----
.. _class_Skeleton2D_method_get_skeleton:
- :ref:`RID<class_RID>` **get_skeleton** **(** **)** const