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133 lines
5.5 KiB
ReStructuredText
133 lines
5.5 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the Physics2DTestMotionResult.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_Physics2DTestMotionResult:
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Physics2DTestMotionResult
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=========================
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**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Properties
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----------
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+-------------------------------+--------------------------------------------------------------------------------------+-----------------+
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| :ref:`Object<class_Object>` | :ref:`collider<class_Physics2DTestMotionResult_property_collider>` | |
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+-------------------------------+--------------------------------------------------------------------------------------+-----------------+
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| :ref:`int<class_int>` | :ref:`collider_id<class_Physics2DTestMotionResult_property_collider_id>` | 0 |
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+-------------------------------+--------------------------------------------------------------------------------------+-----------------+
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| :ref:`RID<class_RID>` | :ref:`collider_rid<class_Physics2DTestMotionResult_property_collider_rid>` | |
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+-------------------------------+--------------------------------------------------------------------------------------+-----------------+
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| :ref:`int<class_int>` | :ref:`collider_shape<class_Physics2DTestMotionResult_property_collider_shape>` | 0 |
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+-------------------------------+--------------------------------------------------------------------------------------+-----------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`collider_velocity<class_Physics2DTestMotionResult_property_collider_velocity>` | Vector2( 0, 0 ) |
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+-------------------------------+--------------------------------------------------------------------------------------+-----------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`collision_normal<class_Physics2DTestMotionResult_property_collision_normal>` | Vector2( 0, 0 ) |
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+-------------------------------+--------------------------------------------------------------------------------------+-----------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`collision_point<class_Physics2DTestMotionResult_property_collision_point>` | Vector2( 0, 0 ) |
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+-------------------------------+--------------------------------------------------------------------------------------+-----------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`motion<class_Physics2DTestMotionResult_property_motion>` | Vector2( 0, 0 ) |
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+-------------------------------+--------------------------------------------------------------------------------------+-----------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`motion_remainder<class_Physics2DTestMotionResult_property_motion_remainder>` | Vector2( 0, 0 ) |
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+-------------------------------+--------------------------------------------------------------------------------------+-----------------+
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Property Descriptions
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---------------------
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.. _class_Physics2DTestMotionResult_property_collider:
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- :ref:`Object<class_Object>` **collider**
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+----------+----------------+
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| *Getter* | get_collider() |
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+----------+----------------+
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.. _class_Physics2DTestMotionResult_property_collider_id:
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- :ref:`int<class_int>` **collider_id**
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+-----------+-------------------+
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| *Default* | 0 |
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+-----------+-------------------+
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| *Getter* | get_collider_id() |
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+-----------+-------------------+
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.. _class_Physics2DTestMotionResult_property_collider_rid:
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- :ref:`RID<class_RID>` **collider_rid**
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+----------+--------------------+
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| *Getter* | get_collider_rid() |
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+----------+--------------------+
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.. _class_Physics2DTestMotionResult_property_collider_shape:
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- :ref:`int<class_int>` **collider_shape**
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+-----------+----------------------+
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| *Default* | 0 |
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+-----------+----------------------+
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| *Getter* | get_collider_shape() |
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+-----------+----------------------+
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.. _class_Physics2DTestMotionResult_property_collider_velocity:
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- :ref:`Vector2<class_Vector2>` **collider_velocity**
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+-----------+-------------------------+
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| *Default* | Vector2( 0, 0 ) |
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+-----------+-------------------------+
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| *Getter* | get_collider_velocity() |
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+-----------+-------------------------+
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.. _class_Physics2DTestMotionResult_property_collision_normal:
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- :ref:`Vector2<class_Vector2>` **collision_normal**
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+-----------+------------------------+
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| *Default* | Vector2( 0, 0 ) |
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+-----------+------------------------+
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| *Getter* | get_collision_normal() |
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+-----------+------------------------+
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.. _class_Physics2DTestMotionResult_property_collision_point:
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- :ref:`Vector2<class_Vector2>` **collision_point**
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+-----------+-----------------------+
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| *Default* | Vector2( 0, 0 ) |
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+-----------+-----------------------+
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| *Getter* | get_collision_point() |
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+-----------+-----------------------+
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.. _class_Physics2DTestMotionResult_property_motion:
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- :ref:`Vector2<class_Vector2>` **motion**
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+-----------+-----------------+
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| *Default* | Vector2( 0, 0 ) |
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+-----------+-----------------+
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| *Getter* | get_motion() |
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+-----------+-----------------+
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.. _class_Physics2DTestMotionResult_property_motion_remainder:
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- :ref:`Vector2<class_Vector2>` **motion_remainder**
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+-----------+------------------------+
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| *Default* | Vector2( 0, 0 ) |
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+-----------+------------------------+
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| *Getter* | get_motion_remainder() |
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+-----------+------------------------+
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