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71 lines
2.3 KiB
ReStructuredText
71 lines
2.3 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the InputEventMouseMotion.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_InputEventMouseMotion:
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InputEventMouseMotion
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=====================
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**Inherits:** :ref:`InputEventMouse<class_InputEventMouse>` **<** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Input event type for mouse motion events.
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Properties
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----------
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+-------------------------------+----------------------------------------------------------------+-----------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`relative<class_InputEventMouseMotion_property_relative>` | Vector2( 0, 0 ) |
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+-------------------------------+----------------------------------------------------------------+-----------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`speed<class_InputEventMouseMotion_property_speed>` | Vector2( 0, 0 ) |
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+-------------------------------+----------------------------------------------------------------+-----------------+
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Description
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-----------
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Contains mouse motion information. Supports relative, absolute positions and speed. See :ref:`Node._input<class_Node_method__input>`.
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Tutorials
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---------
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- :doc:`../tutorials/inputs/mouse_and_input_coordinates`
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Property Descriptions
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---------------------
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.. _class_InputEventMouseMotion_property_relative:
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- :ref:`Vector2<class_Vector2>` **relative**
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+-----------+---------------------+
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| *Default* | Vector2( 0, 0 ) |
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+-----------+---------------------+
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| *Setter* | set_relative(value) |
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+-----------+---------------------+
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| *Getter* | get_relative() |
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+-----------+---------------------+
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The mouse position relative to the previous position (position at the last frame).
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.. _class_InputEventMouseMotion_property_speed:
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- :ref:`Vector2<class_Vector2>` **speed**
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+-----------+------------------+
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| *Default* | Vector2( 0, 0 ) |
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+-----------+------------------+
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| *Setter* | set_speed(value) |
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+-----------+------------------+
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| *Getter* | get_speed() |
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+-----------+------------------+
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The mouse speed in pixels per second.
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