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godot-docs/classes/class_collisionpolygon3d.rst
2022-07-27 13:59:06 +02:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CollisionPolygon3D.xml.
.. _class_CollisionPolygon3D:
CollisionPolygon3D
==================
**Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Editor-only node for defining a collision polygon in 3D space.
Description
-----------
Allows editing a concave or convex collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates several :ref:`ConvexPolygonShape3D<class_ConvexPolygonShape3D>`\ s at run-time to represent the original polygon using convex decomposition.
\ **Note:** Since this is an editor-only helper, properties modified during gameplay will have no effect.
Properties
----------
+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
| :ref:`float<class_float>` | :ref:`depth<class_CollisionPolygon3D_property_depth>` | ``1.0`` |
+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionPolygon3D_property_disabled>` | ``false`` |
+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
| :ref:`float<class_float>` | :ref:`margin<class_CollisionPolygon3D_property_margin>` | ``0.04`` |
+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
| :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`polygon<class_CollisionPolygon3D_property_polygon>` | ``PackedVector2Array()`` |
+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
Property Descriptions
---------------------
.. _class_CollisionPolygon3D_property_depth:
- :ref:`float<class_float>` **depth**
+-----------+------------------+
| *Default* | ``1.0`` |
+-----------+------------------+
| *Setter* | set_depth(value) |
+-----------+------------------+
| *Getter* | get_depth() |
+-----------+------------------+
Length that the resulting collision extends in either direction perpendicular to its polygon.
----
.. _class_CollisionPolygon3D_property_disabled:
- :ref:`bool<class_bool>` **disabled**
+-----------+---------------------+
| *Default* | ``false`` |
+-----------+---------------------+
| *Setter* | set_disabled(value) |
+-----------+---------------------+
| *Getter* | is_disabled() |
+-----------+---------------------+
If ``true``, no collision will be produced.
----
.. _class_CollisionPolygon3D_property_margin:
- :ref:`float<class_float>` **margin**
+-----------+-------------------+
| *Default* | ``0.04`` |
+-----------+-------------------+
| *Setter* | set_margin(value) |
+-----------+-------------------+
| *Getter* | get_margin() |
+-----------+-------------------+
The collision margin for the generated :ref:`Shape3D<class_Shape3D>`. See :ref:`Shape3D.margin<class_Shape3D_property_margin>` for more details.
----
.. _class_CollisionPolygon3D_property_polygon:
- :ref:`PackedVector2Array<class_PackedVector2Array>` **polygon**
+-----------+--------------------------+
| *Default* | ``PackedVector2Array()`` |
+-----------+--------------------------+
| *Setter* | set_polygon(value) |
+-----------+--------------------------+
| *Getter* | get_polygon() |
+-----------+--------------------------+
Array of vertices which define the polygon.
\ **Note:** The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the ``polygon`` member.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`