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110 lines
5.0 KiB
ReStructuredText
110 lines
5.0 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CollisionPolygon3D.xml.
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.. _class_CollisionPolygon3D:
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CollisionPolygon3D
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==================
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**Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Editor-only node for defining a collision polygon in 3D space.
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Description
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-----------
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Allows editing a concave or convex collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates several :ref:`ConvexPolygonShape3D<class_ConvexPolygonShape3D>`\ s at run-time to represent the original polygon using convex decomposition.
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\ **Note:** Since this is an editor-only helper, properties modified during gameplay will have no effect.
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Properties
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----------
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+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
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| :ref:`float<class_float>` | :ref:`depth<class_CollisionPolygon3D_property_depth>` | ``1.0`` |
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+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
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| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionPolygon3D_property_disabled>` | ``false`` |
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+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
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| :ref:`float<class_float>` | :ref:`margin<class_CollisionPolygon3D_property_margin>` | ``0.04`` |
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+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
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| :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`polygon<class_CollisionPolygon3D_property_polygon>` | ``PackedVector2Array()`` |
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+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
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Property Descriptions
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---------------------
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.. _class_CollisionPolygon3D_property_depth:
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- :ref:`float<class_float>` **depth**
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+-----------+------------------+
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| *Default* | ``1.0`` |
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+-----------+------------------+
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| *Setter* | set_depth(value) |
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+-----------+------------------+
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| *Getter* | get_depth() |
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+-----------+------------------+
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Length that the resulting collision extends in either direction perpendicular to its polygon.
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----
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.. _class_CollisionPolygon3D_property_disabled:
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- :ref:`bool<class_bool>` **disabled**
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+-----------+---------------------+
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| *Default* | ``false`` |
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+-----------+---------------------+
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| *Setter* | set_disabled(value) |
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+-----------+---------------------+
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| *Getter* | is_disabled() |
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+-----------+---------------------+
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If ``true``, no collision will be produced.
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----
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.. _class_CollisionPolygon3D_property_margin:
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- :ref:`float<class_float>` **margin**
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+-----------+-------------------+
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| *Default* | ``0.04`` |
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+-----------+-------------------+
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| *Setter* | set_margin(value) |
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+-----------+-------------------+
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| *Getter* | get_margin() |
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+-----------+-------------------+
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The collision margin for the generated :ref:`Shape3D<class_Shape3D>`. See :ref:`Shape3D.margin<class_Shape3D_property_margin>` for more details.
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----
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.. _class_CollisionPolygon3D_property_polygon:
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- :ref:`PackedVector2Array<class_PackedVector2Array>` **polygon**
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+-----------+--------------------------+
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| *Default* | ``PackedVector2Array()`` |
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+-----------+--------------------------+
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| *Setter* | set_polygon(value) |
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+-----------+--------------------------+
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| *Getter* | get_polygon() |
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+-----------+--------------------------+
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Array of vertices which define the polygon.
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\ **Note:** The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the ``polygon`` member.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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