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godot-docs/classes/class_skeletonik.rst
Rémi Verschelde ab3f908221 classref: Add property overview and setter/getter like in editor docs
Output from godotengine/godot#22013.
Fixes #1729.
2018-09-13 11:06:52 +02:00

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6.2 KiB
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the SkeletonIK.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_SkeletonIK:
SkeletonIK
==========
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Properties
----------
+-----------------------------------+--------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`interpolation<class_SkeletonIK_interpolation>` |
+-----------------------------------+--------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`magnet<class_SkeletonIK_magnet>` |
+-----------------------------------+--------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`max_iterations<class_SkeletonIK_max_iterations>` |
+-----------------------------------+--------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`min_distance<class_SkeletonIK_min_distance>` |
+-----------------------------------+--------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`root_bone<class_SkeletonIK_root_bone>` |
+-----------------------------------+--------------------------------------------------------+
| :ref:`Transform<class_Transform>` | :ref:`target<class_SkeletonIK_target>` |
+-----------------------------------+--------------------------------------------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`target_node<class_SkeletonIK_target_node>` |
+-----------------------------------+--------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`tip_bone<class_SkeletonIK_tip_bone>` |
+-----------------------------------+--------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`use_magnet<class_SkeletonIK_use_magnet>` |
+-----------------------------------+--------------------------------------------------------+
Methods
-------
+----------------------------------+-----------------------------------------------------------------------------------------+
| :ref:`Skeleton<class_Skeleton>` | :ref:`get_parent_skeleton<class_SkeletonIK_get_parent_skeleton>` **(** **)** const |
+----------------------------------+-----------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_running<class_SkeletonIK_is_running>` **(** **)** |
+----------------------------------+-----------------------------------------------------------------------------------------+
| void | :ref:`start<class_SkeletonIK_start>` **(** :ref:`bool<class_bool>` one_time=false **)** |
+----------------------------------+-----------------------------------------------------------------------------------------+
| void | :ref:`stop<class_SkeletonIK_stop>` **(** **)** |
+----------------------------------+-----------------------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_SkeletonIK_interpolation:
- :ref:`float<class_float>` **interpolation**
+----------+--------------------------+
| *Setter* | set_interpolation(value) |
+----------+--------------------------+
| *Getter* | get_interpolation() |
+----------+--------------------------+
.. _class_SkeletonIK_magnet:
- :ref:`Vector3<class_Vector3>` **magnet**
+----------+----------------------------+
| *Setter* | set_magnet_position(value) |
+----------+----------------------------+
| *Getter* | get_magnet_position() |
+----------+----------------------------+
.. _class_SkeletonIK_max_iterations:
- :ref:`int<class_int>` **max_iterations**
+----------+---------------------------+
| *Setter* | set_max_iterations(value) |
+----------+---------------------------+
| *Getter* | get_max_iterations() |
+----------+---------------------------+
.. _class_SkeletonIK_min_distance:
- :ref:`float<class_float>` **min_distance**
+----------+-------------------------+
| *Setter* | set_min_distance(value) |
+----------+-------------------------+
| *Getter* | get_min_distance() |
+----------+-------------------------+
.. _class_SkeletonIK_root_bone:
- :ref:`String<class_String>` **root_bone**
+----------+----------------------+
| *Setter* | set_root_bone(value) |
+----------+----------------------+
| *Getter* | get_root_bone() |
+----------+----------------------+
.. _class_SkeletonIK_target:
- :ref:`Transform<class_Transform>` **target**
+----------+-----------------------------+
| *Setter* | set_target_transform(value) |
+----------+-----------------------------+
| *Getter* | get_target_transform() |
+----------+-----------------------------+
.. _class_SkeletonIK_target_node:
- :ref:`NodePath<class_NodePath>` **target_node**
+----------+------------------------+
| *Setter* | set_target_node(value) |
+----------+------------------------+
| *Getter* | get_target_node() |
+----------+------------------------+
.. _class_SkeletonIK_tip_bone:
- :ref:`String<class_String>` **tip_bone**
+----------+---------------------+
| *Setter* | set_tip_bone(value) |
+----------+---------------------+
| *Getter* | get_tip_bone() |
+----------+---------------------+
.. _class_SkeletonIK_use_magnet:
- :ref:`bool<class_bool>` **use_magnet**
+----------+-----------------------+
| *Setter* | set_use_magnet(value) |
+----------+-----------------------+
| *Getter* | is_using_magnet() |
+----------+-----------------------+
Method Descriptions
-------------------
.. _class_SkeletonIK_get_parent_skeleton:
- :ref:`Skeleton<class_Skeleton>` **get_parent_skeleton** **(** **)** const
.. _class_SkeletonIK_is_running:
- :ref:`bool<class_bool>` **is_running** **(** **)**
.. _class_SkeletonIK_start:
- void **start** **(** :ref:`bool<class_bool>` one_time=false **)**
.. _class_SkeletonIK_stop:
- void **stop** **(** **)**