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godot-docs/classes/class_visualshadernodetextureuniform.rst
2019-07-02 14:03:23 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeTextureUniform.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeTextureUniform:
VisualShaderNodeTextureUniform
==============================
**Inherits:** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Properties
----------
+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+---+
| :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` | :ref:`color_default<class_VisualShaderNodeTextureUniform_property_color_default>` | 0 |
+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+---+
| :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` | :ref:`texture_type<class_VisualShaderNodeTextureUniform_property_texture_type>` | 0 |
+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+---+
Enumerations
------------
.. _enum_VisualShaderNodeTextureUniform_TextureType:
.. _class_VisualShaderNodeTextureUniform_constant_TYPE_DATA:
.. _class_VisualShaderNodeTextureUniform_constant_TYPE_COLOR:
.. _class_VisualShaderNodeTextureUniform_constant_TYPE_NORMALMAP:
.. _class_VisualShaderNodeTextureUniform_constant_TYPE_ANISO:
enum **TextureType**:
- **TYPE_DATA** = **0**
- **TYPE_COLOR** = **1**
- **TYPE_NORMALMAP** = **2**
- **TYPE_ANISO** = **3**
.. _enum_VisualShaderNodeTextureUniform_ColorDefault:
.. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_WHITE:
.. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_BLACK:
enum **ColorDefault**:
- **COLOR_DEFAULT_WHITE** = **0**
- **COLOR_DEFAULT_BLACK** = **1**
Property Descriptions
---------------------
.. _class_VisualShaderNodeTextureUniform_property_color_default:
- :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` **color_default**
+-----------+--------------------------+
| *Default* | 0 |
+-----------+--------------------------+
| *Setter* | set_color_default(value) |
+-----------+--------------------------+
| *Getter* | get_color_default() |
+-----------+--------------------------+
.. _class_VisualShaderNodeTextureUniform_property_texture_type:
- :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` **texture_type**
+-----------+-------------------------+
| *Default* | 0 |
+-----------+-------------------------+
| *Setter* | set_texture_type(value) |
+-----------+-------------------------+
| *Getter* | get_texture_type() |
+-----------+-------------------------+