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90 lines
3.1 KiB
ReStructuredText
90 lines
3.1 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualShaderNodeTextureUniform.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualShaderNodeTextureUniform:
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VisualShaderNodeTextureUniform
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==============================
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**Inherits:** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Properties
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----------
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+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+---+
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| :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` | :ref:`color_default<class_VisualShaderNodeTextureUniform_property_color_default>` | 0 |
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+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+---+
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| :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` | :ref:`texture_type<class_VisualShaderNodeTextureUniform_property_texture_type>` | 0 |
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+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+---+
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Enumerations
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------------
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.. _enum_VisualShaderNodeTextureUniform_TextureType:
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.. _class_VisualShaderNodeTextureUniform_constant_TYPE_DATA:
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.. _class_VisualShaderNodeTextureUniform_constant_TYPE_COLOR:
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.. _class_VisualShaderNodeTextureUniform_constant_TYPE_NORMALMAP:
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.. _class_VisualShaderNodeTextureUniform_constant_TYPE_ANISO:
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enum **TextureType**:
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- **TYPE_DATA** = **0**
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- **TYPE_COLOR** = **1**
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- **TYPE_NORMALMAP** = **2**
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- **TYPE_ANISO** = **3**
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.. _enum_VisualShaderNodeTextureUniform_ColorDefault:
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.. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_WHITE:
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.. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_BLACK:
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enum **ColorDefault**:
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- **COLOR_DEFAULT_WHITE** = **0**
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- **COLOR_DEFAULT_BLACK** = **1**
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeTextureUniform_property_color_default:
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- :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` **color_default**
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+-----------+--------------------------+
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| *Default* | 0 |
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+-----------+--------------------------+
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| *Setter* | set_color_default(value) |
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+-----------+--------------------------+
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| *Getter* | get_color_default() |
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+-----------+--------------------------+
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.. _class_VisualShaderNodeTextureUniform_property_texture_type:
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- :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` **texture_type**
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+-----------+-------------------------+
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| *Default* | 0 |
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+-----------+-------------------------+
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| *Setter* | set_texture_type(value) |
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+-----------+-------------------------+
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| *Getter* | get_texture_type() |
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+-----------+-------------------------+
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