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godot-docs/classes/class_visualshadernodeinput.rst
2019-07-02 14:03:23 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeInput.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeInput:
VisualShaderNodeInput
=====================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Properties
----------
+-----------------------------+--------------------------------------------------------------------+----------+
| :ref:`String<class_String>` | :ref:`input_name<class_VisualShaderNodeInput_property_input_name>` | "[None]" |
+-----------------------------+--------------------------------------------------------------------+----------+
Signals
-------
.. _class_VisualShaderNodeInput_signal_input_type_changed:
- **input_type_changed** **(** **)**
Property Descriptions
---------------------
.. _class_VisualShaderNodeInput_property_input_name:
- :ref:`String<class_String>` **input_name**
+-----------+-----------------------+
| *Default* | "[None]" |
+-----------+-----------------------+
| *Setter* | set_input_name(value) |
+-----------+-----------------------+
| *Getter* | get_input_name() |
+-----------+-----------------------+