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179 lines
15 KiB
ReStructuredText
179 lines
15 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualShaderNodeGroupBase.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualShaderNodeGroupBase:
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VisualShaderNodeGroupBase
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=========================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`VisualShaderNodeExpression<class_VisualShaderNodeExpression>`
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**Category:** Core
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Brief Description
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-----------------
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Methods
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-------
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_input_port<class_VisualShaderNodeGroupBase_method_add_input_port>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_output_port<class_VisualShaderNodeGroupBase_method_add_output_port>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear_input_ports<class_VisualShaderNodeGroupBase_method_clear_input_ports>` **(** **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear_output_ports<class_VisualShaderNodeGroupBase_method_clear_output_ports>` **(** **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Control<class_Control>` | :ref:`get_control<class_VisualShaderNodeGroupBase_method_get_control>` **(** :ref:`int<class_int>` index **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_free_input_port_id<class_VisualShaderNodeGroupBase_method_get_free_input_port_id>` **(** **)** const |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_free_output_port_id<class_VisualShaderNodeGroupBase_method_get_free_output_port_id>` **(** **)** const |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_input_port_count<class_VisualShaderNodeGroupBase_method_get_input_port_count>` **(** **)** const |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_inputs<class_VisualShaderNodeGroupBase_method_get_inputs>` **(** **)** const |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_output_port_count<class_VisualShaderNodeGroupBase_method_get_output_port_count>` **(** **)** const |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_outputs<class_VisualShaderNodeGroupBase_method_get_outputs>` **(** **)** const |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_size<class_VisualShaderNodeGroupBase_method_get_size>` **(** **)** const |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_input_port<class_VisualShaderNodeGroupBase_method_has_input_port>` **(** :ref:`int<class_int>` id **)** const |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_output_port<class_VisualShaderNodeGroupBase_method_has_output_port>` **(** :ref:`int<class_int>` id **)** const |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_valid_port_name<class_VisualShaderNodeGroupBase_method_is_valid_port_name>` **(** :ref:`String<class_String>` name **)** const |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_input_port<class_VisualShaderNodeGroupBase_method_remove_input_port>` **(** :ref:`int<class_int>` id **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_output_port<class_VisualShaderNodeGroupBase_method_remove_output_port>` **(** :ref:`int<class_int>` id **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_control<class_VisualShaderNodeGroupBase_method_set_control>` **(** :ref:`Control<class_Control>` control, :ref:`int<class_int>` index **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_input_port_name<class_VisualShaderNodeGroupBase_method_set_input_port_name>` **(** :ref:`int<class_int>` arg0, :ref:`String<class_String>` arg1 **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_input_port_type<class_VisualShaderNodeGroupBase_method_set_input_port_type>` **(** :ref:`int<class_int>` arg0, :ref:`int<class_int>` arg1 **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_inputs<class_VisualShaderNodeGroupBase_method_set_inputs>` **(** :ref:`String<class_String>` inputs **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_output_port_name<class_VisualShaderNodeGroupBase_method_set_output_port_name>` **(** :ref:`int<class_int>` arg0, :ref:`String<class_String>` arg1 **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_output_port_type<class_VisualShaderNodeGroupBase_method_set_output_port_type>` **(** :ref:`int<class_int>` arg0, :ref:`int<class_int>` arg1 **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_outputs<class_VisualShaderNodeGroupBase_method_set_outputs>` **(** :ref:`String<class_String>` outputs **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_size<class_VisualShaderNodeGroupBase_method_set_size>` **(** :ref:`Vector2<class_Vector2>` size **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Method Descriptions
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-------------------
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.. _class_VisualShaderNodeGroupBase_method_add_input_port:
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- void **add_input_port** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)**
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.. _class_VisualShaderNodeGroupBase_method_add_output_port:
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- void **add_output_port** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)**
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.. _class_VisualShaderNodeGroupBase_method_clear_input_ports:
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- void **clear_input_ports** **(** **)**
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.. _class_VisualShaderNodeGroupBase_method_clear_output_ports:
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- void **clear_output_ports** **(** **)**
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.. _class_VisualShaderNodeGroupBase_method_get_control:
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- :ref:`Control<class_Control>` **get_control** **(** :ref:`int<class_int>` index **)**
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.. _class_VisualShaderNodeGroupBase_method_get_free_input_port_id:
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- :ref:`int<class_int>` **get_free_input_port_id** **(** **)** const
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.. _class_VisualShaderNodeGroupBase_method_get_free_output_port_id:
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- :ref:`int<class_int>` **get_free_output_port_id** **(** **)** const
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.. _class_VisualShaderNodeGroupBase_method_get_input_port_count:
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- :ref:`int<class_int>` **get_input_port_count** **(** **)** const
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.. _class_VisualShaderNodeGroupBase_method_get_inputs:
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- :ref:`String<class_String>` **get_inputs** **(** **)** const
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.. _class_VisualShaderNodeGroupBase_method_get_output_port_count:
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- :ref:`int<class_int>` **get_output_port_count** **(** **)** const
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.. _class_VisualShaderNodeGroupBase_method_get_outputs:
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- :ref:`String<class_String>` **get_outputs** **(** **)** const
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.. _class_VisualShaderNodeGroupBase_method_get_size:
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- :ref:`Vector2<class_Vector2>` **get_size** **(** **)** const
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.. _class_VisualShaderNodeGroupBase_method_has_input_port:
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- :ref:`bool<class_bool>` **has_input_port** **(** :ref:`int<class_int>` id **)** const
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.. _class_VisualShaderNodeGroupBase_method_has_output_port:
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- :ref:`bool<class_bool>` **has_output_port** **(** :ref:`int<class_int>` id **)** const
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.. _class_VisualShaderNodeGroupBase_method_is_valid_port_name:
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- :ref:`bool<class_bool>` **is_valid_port_name** **(** :ref:`String<class_String>` name **)** const
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.. _class_VisualShaderNodeGroupBase_method_remove_input_port:
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- void **remove_input_port** **(** :ref:`int<class_int>` id **)**
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.. _class_VisualShaderNodeGroupBase_method_remove_output_port:
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- void **remove_output_port** **(** :ref:`int<class_int>` id **)**
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.. _class_VisualShaderNodeGroupBase_method_set_control:
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- void **set_control** **(** :ref:`Control<class_Control>` control, :ref:`int<class_int>` index **)**
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.. _class_VisualShaderNodeGroupBase_method_set_input_port_name:
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- void **set_input_port_name** **(** :ref:`int<class_int>` arg0, :ref:`String<class_String>` arg1 **)**
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.. _class_VisualShaderNodeGroupBase_method_set_input_port_type:
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- void **set_input_port_type** **(** :ref:`int<class_int>` arg0, :ref:`int<class_int>` arg1 **)**
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.. _class_VisualShaderNodeGroupBase_method_set_inputs:
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- void **set_inputs** **(** :ref:`String<class_String>` inputs **)**
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.. _class_VisualShaderNodeGroupBase_method_set_output_port_name:
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- void **set_output_port_name** **(** :ref:`int<class_int>` arg0, :ref:`String<class_String>` arg1 **)**
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.. _class_VisualShaderNodeGroupBase_method_set_output_port_type:
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- void **set_output_port_type** **(** :ref:`int<class_int>` arg0, :ref:`int<class_int>` arg1 **)**
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.. _class_VisualShaderNodeGroupBase_method_set_outputs:
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- void **set_outputs** **(** :ref:`String<class_String>` outputs **)**
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.. _class_VisualShaderNodeGroupBase_method_set_size:
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- void **set_size** **(** :ref:`Vector2<class_Vector2>` size **)**
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