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godot-docs/classes/class_meshinstance2d.rst
2019-07-02 14:03:23 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the MeshInstance2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_MeshInstance2D:
MeshInstance2D
==============
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Node used for displaying a :ref:`Mesh<class_Mesh>` in 2D.
Properties
----------
+-------------------------------+-------------------------------------------------------------+------+
| :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_MeshInstance2D_property_mesh>` | null |
+-------------------------------+-------------------------------------------------------------+------+
| :ref:`Texture<class_Texture>` | :ref:`normal_map<class_MeshInstance2D_property_normal_map>` | null |
+-------------------------------+-------------------------------------------------------------+------+
| :ref:`Texture<class_Texture>` | :ref:`texture<class_MeshInstance2D_property_texture>` | null |
+-------------------------------+-------------------------------------------------------------+------+
Signals
-------
.. _class_MeshInstance2D_signal_texture_changed:
- **texture_changed** **(** **)**
Description
-----------
Node used for displaying a :ref:`Mesh<class_Mesh>` in 2D. Can be constructed from an existing :ref:`Sprite<class_Sprite>` use tool in Toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D".
Tutorials
---------
- :doc:`../tutorials/2d/2d_meshes`
Property Descriptions
---------------------
.. _class_MeshInstance2D_property_mesh:
- :ref:`Mesh<class_Mesh>` **mesh**
+-----------+-----------------+
| *Default* | null |
+-----------+-----------------+
| *Setter* | set_mesh(value) |
+-----------+-----------------+
| *Getter* | get_mesh() |
+-----------+-----------------+
The :ref:`Mesh<class_Mesh>` that will be drawn by the ``MeshInstance2D``.
.. _class_MeshInstance2D_property_normal_map:
- :ref:`Texture<class_Texture>` **normal_map**
+-----------+-----------------------+
| *Default* | null |
+-----------+-----------------------+
| *Setter* | set_normal_map(value) |
+-----------+-----------------------+
| *Getter* | get_normal_map() |
+-----------+-----------------------+
The normal map that will be used if using the default :ref:`CanvasItemMaterial<class_CanvasItemMaterial>`.
.. _class_MeshInstance2D_property_texture:
- :ref:`Texture<class_Texture>` **texture**
+-----------+--------------------+
| *Default* | null |
+-----------+--------------------+
| *Setter* | set_texture(value) |
+-----------+--------------------+
| *Getter* | get_texture() |
+-----------+--------------------+
The :ref:`Texture<class_Texture>` that will be used if using the default :ref:`CanvasItemMaterial<class_CanvasItemMaterial>`. Can be accessed as ``TEXTURE`` in CanvasItem shader.