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48 lines
1.7 KiB
ReStructuredText
48 lines
1.7 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AnimationNodeBlend2.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AnimationNodeBlend2:
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AnimationNodeBlend2
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===================
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**Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Blends two animations linearly inside of an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
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Properties
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----------
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+-------------------------+------------------------------------------------------+-------+
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| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeBlend2_property_sync>` | false |
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+-------------------------+------------------------------------------------------+-------+
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Description
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-----------
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A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Blends two animations linearly based on an amount value in the ``[0.0, 1.0]`` range.
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Property Descriptions
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---------------------
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.. _class_AnimationNodeBlend2_property_sync:
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- :ref:`bool<class_bool>` **sync**
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+-----------+---------------------+
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| *Default* | false |
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+-----------+---------------------+
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| *Setter* | set_use_sync(value) |
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+-----------+---------------------+
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| *Getter* | is_using_sync() |
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+-----------+---------------------+
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If ``true``, sets the ``optimization`` to ``false`` when calling :ref:`AnimationNode.blend_input<class_AnimationNode_method_blend_input>`, forcing the blended animations to update every frame.
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