Files
godot-docs/tutorials/io/data_paths.rst
Yuri Chornoivan be6ef615b1 Fix minor typos
2018-07-01 15:50:18 +02:00

43 lines
1.5 KiB
ReStructuredText

.. _doc_data_paths:
Data paths
==========
Path separators
---------------
For the sake of supporting as many platforms as possible, Godot only
accepts UNIX-style path separators (``/``). These work on all
platforms including Windows.
A path like ``C:\Projects`` will become ``C:/Projects``.
Resource path
-------------
As mentioned before, Godot considers that a project exists in any
given folder that contains a ``project.godot`` text file, even if such
file is empty.
Accessing project files can be done by opening any path with ``res://``
as a base. For example, a texture located in the root of the project
folder may be opened from the following path: ``res://some_texture.png``.
User path (persistent data)
-------------------------------
While the project is running, it is a common scenario that the
resource path will be read-only, due to it being inside a package,
self-contained executable, or system-wide install location.
Storing persistent files in such scenarios should be done by using the
``user://`` prefix, for example: ``user://game_save.txt``.
On some devices (for example, mobile and consoles), this path is unique
to the project. On desktop operating systems, the engine uses the
typical ``~/.local/share/godot/app_userdata/Name`` on macOS and Linux,
and ``%APPDATA%/Name`` on Windows. ``Name`` is taken from the
application name defined in the Project Settings, but it can be
overridden on a per-platform basis using
:ref:`feature tags <doc_feature_tags>`.