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godot-docs/classes/class_touchscreenbutton.rst
Rémi Verschelde a02c0d3111 classref: Sync with current master branch
Also fixes Sphinx warnings and missing classes thanks to deefc2a63d
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the TouchScreenButton.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_TouchScreenButton:
TouchScreenButton
=================
**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Button for touch screen devices.
Member Functions
----------------
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_action<class_TouchScreenButton_get_action>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`BitMap<class_bitmap>` | :ref:`get_bitmask<class_TouchScreenButton_get_bitmask>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Shape2D<class_shape2d>` | :ref:`get_shape<class_TouchScreenButton_get_shape>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_texture<class_TouchScreenButton_get_texture>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_texture_pressed<class_TouchScreenButton_get_texture_pressed>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_visibility_mode<class_TouchScreenButton_get_visibility_mode>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_passby_press_enabled<class_TouchScreenButton_is_passby_press_enabled>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_pressed<class_TouchScreenButton_is_pressed>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_shape_centered<class_TouchScreenButton_is_shape_centered>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_shape_visible<class_TouchScreenButton_is_shape_visible>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_action<class_TouchScreenButton_set_action>` **(** :ref:`String<class_string>` action **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bitmask<class_TouchScreenButton_set_bitmask>` **(** :ref:`BitMap<class_bitmap>` bitmask **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_passby_press<class_TouchScreenButton_set_passby_press>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shape<class_TouchScreenButton_set_shape>` **(** :ref:`Shape2D<class_shape2d>` shape **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shape_centered<class_TouchScreenButton_set_shape_centered>` **(** :ref:`bool<class_bool>` bool **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shape_visible<class_TouchScreenButton_set_shape_visible>` **(** :ref:`bool<class_bool>` bool **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_texture<class_TouchScreenButton_set_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_texture_pressed<class_TouchScreenButton_set_texture_pressed>` **(** :ref:`Texture<class_texture>` texture_pressed **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_visibility_mode<class_TouchScreenButton_set_visibility_mode>` **(** :ref:`int<class_int>` mode **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
- **pressed** **(** **)**
Emitted when the button is pressed (down).
- **released** **(** **)**
Emitted when the button is released (up).
Member Variables
----------------
- :ref:`String<class_string>` **action** - The button's action. Actions can be handled with [InputEventAction].
- :ref:`BitMap<class_bitmap>` **bitmask** - The button's bitmask.
- :ref:`Texture<class_texture>` **normal** - The button's texture for the normal state.
- :ref:`bool<class_bool>` **passby_press** - If [code]true[/code] passby presses are enabled.
- :ref:`Texture<class_texture>` **pressed** - The button's texture for the pressed state.
- :ref:`Shape2D<class_shape2d>` **shape** - The button's shape.
- :ref:`bool<class_bool>` **shape_centered** - If [code]true[/code] the button's shape is centered.
- :ref:`bool<class_bool>` **shape_visible** - If [code]true[/code] the button's shape is visible.
- :ref:`int<class_int>` **visibility_mode** - The button's visibility mode. See [code]VISIBILITY_*[/code] constants.
Numeric Constants
-----------------
- **VISIBILITY_ALWAYS** = **0** --- Always visible.
- **VISIBILITY_TOUCHSCREEN_ONLY** = **1** --- Visible on touch screens only.
Description
-----------
Button for touch screen devices. You can set it to be visible on all screens, or only on touch devices.
Member Function Description
---------------------------
.. _class_TouchScreenButton_get_action:
- :ref:`String<class_string>` **get_action** **(** **)** const
Returns the button's action.
.. _class_TouchScreenButton_get_bitmask:
- :ref:`BitMap<class_bitmap>` **get_bitmask** **(** **)** const
Returns the button's bitmask.
.. _class_TouchScreenButton_get_shape:
- :ref:`Shape2D<class_shape2d>` **get_shape** **(** **)** const
Returns the button's shape.
.. _class_TouchScreenButton_get_texture:
- :ref:`Texture<class_texture>` **get_texture** **(** **)** const
Returns the button's texture for the normal state.
.. _class_TouchScreenButton_get_texture_pressed:
- :ref:`Texture<class_texture>` **get_texture_pressed** **(** **)** const
Returns the button's texture for the pressed state.
.. _class_TouchScreenButton_get_visibility_mode:
- :ref:`int<class_int>` **get_visibility_mode** **(** **)** const
Sets the button's visibility mode. See ``VISIBILITY\_\*`` constants.
.. _class_TouchScreenButton_is_passby_press_enabled:
- :ref:`bool<class_bool>` **is_passby_press_enabled** **(** **)** const
.. _class_TouchScreenButton_is_pressed:
- :ref:`bool<class_bool>` **is_pressed** **(** **)** const
Returns ``true`` if this button is currently pressed.
.. _class_TouchScreenButton_is_shape_centered:
- :ref:`bool<class_bool>` **is_shape_centered** **(** **)** const
.. _class_TouchScreenButton_is_shape_visible:
- :ref:`bool<class_bool>` **is_shape_visible** **(** **)** const
.. _class_TouchScreenButton_set_action:
- void **set_action** **(** :ref:`String<class_string>` action **)**
Sets the button's action.
.. _class_TouchScreenButton_set_bitmask:
- void **set_bitmask** **(** :ref:`BitMap<class_bitmap>` bitmask **)**
Sets the button's :ref:`BitMap<class_bitmap>` bitmask.
.. _class_TouchScreenButton_set_passby_press:
- void **set_passby_press** **(** :ref:`bool<class_bool>` enabled **)**
If ``true`` passby presses are enabled for this button.
.. _class_TouchScreenButton_set_shape:
- void **set_shape** **(** :ref:`Shape2D<class_shape2d>` shape **)**
Sets the button's shape.
.. _class_TouchScreenButton_set_shape_centered:
- void **set_shape_centered** **(** :ref:`bool<class_bool>` bool **)**
If ``true`` the button's shape is centered.
.. _class_TouchScreenButton_set_shape_visible:
- void **set_shape_visible** **(** :ref:`bool<class_bool>` bool **)**
If ``true`` the button's shape is visible.
.. _class_TouchScreenButton_set_texture:
- void **set_texture** **(** :ref:`Texture<class_texture>` texture **)**
Sets the button's :ref:`Texture<class_texture>` for the normal state.
.. _class_TouchScreenButton_set_texture_pressed:
- void **set_texture_pressed** **(** :ref:`Texture<class_texture>` texture_pressed **)**
Sets the button's :ref:`Texture<class_texture>` for the pressed state.
.. _class_TouchScreenButton_set_visibility_mode:
- void **set_visibility_mode** **(** :ref:`int<class_int>` mode **)**
Sets the button's visibility mode. See the ``VISIBILITY\_\*`` constants.