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godot-docs/classes/class_networkedmultiplayerpeer.rst
Rémi Verschelde a02c0d3111 classref: Sync with current master branch
Also fixes Sphinx warnings and missing classes thanks to deefc2a63d
2017-10-14 15:40:29 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the NetworkedMultiplayerPeer.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_NetworkedMultiplayerPeer:
NetworkedMultiplayerPeer
========================
**Inherits:** :ref:`PacketPeer<class_packetpeer>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`NetworkedMultiplayerENet<class_networkedmultiplayerenet>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_connection_status<class_NetworkedMultiplayerPeer_get_connection_status>` **(** **)** const |
+--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_packet_peer<class_NetworkedMultiplayerPeer_get_packet_peer>` **(** **)** const |
+--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_unique_id<class_NetworkedMultiplayerPeer_get_unique_id>` **(** **)** const |
+--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_refusing_new_connections<class_NetworkedMultiplayerPeer_is_refusing_new_connections>` **(** **)** const |
+--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`poll<class_NetworkedMultiplayerPeer_poll>` **(** **)** |
+--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_refuse_new_connections<class_NetworkedMultiplayerPeer_set_refuse_new_connections>` **(** :ref:`bool<class_bool>` enable **)** |
+--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_target_peer<class_NetworkedMultiplayerPeer_set_target_peer>` **(** :ref:`int<class_int>` id **)** |
+--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_transfer_mode<class_NetworkedMultiplayerPeer_set_transfer_mode>` **(** :ref:`int<class_int>` mode **)** |
+--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
- **connection_failed** **(** **)**
Emitted when failed to connect to server.
- **connection_succeeded** **(** **)**
Emitted when successfully connected to server.
- **peer_connected** **(** :ref:`int<class_int>` id **)**
Emitted by the server when a client is connected.
- **peer_disconnected** **(** :ref:`int<class_int>` id **)**
Emitted by the server when a client is disconnected.
- **server_disconnected** **(** **)**
Emitted by clients when server is disconnected.
Numeric Constants
-----------------
- **TRANSFER_MODE_UNRELIABLE** = **0**
- **TRANSFER_MODE_UNRELIABLE_ORDERED** = **1**
- **TRANSFER_MODE_RELIABLE** = **2**
- **CONNECTION_DISCONNECTED** = **0**
- **CONNECTION_CONNECTING** = **1**
- **CONNECTION_CONNECTED** = **2**
- **TARGET_PEER_BROADCAST** = **0**
- **TARGET_PEER_SERVER** = **1**
Member Function Description
---------------------------
.. _class_NetworkedMultiplayerPeer_get_connection_status:
- :ref:`int<class_int>` **get_connection_status** **(** **)** const
.. _class_NetworkedMultiplayerPeer_get_packet_peer:
- :ref:`int<class_int>` **get_packet_peer** **(** **)** const
.. _class_NetworkedMultiplayerPeer_get_unique_id:
- :ref:`int<class_int>` **get_unique_id** **(** **)** const
.. _class_NetworkedMultiplayerPeer_is_refusing_new_connections:
- :ref:`bool<class_bool>` **is_refusing_new_connections** **(** **)** const
Return whether this :ref:`NetworkedMultiplayerPeer<class_networkedmultiplayerpeer>` is refusing new connections.
.. _class_NetworkedMultiplayerPeer_poll:
- void **poll** **(** **)**
.. _class_NetworkedMultiplayerPeer_set_refuse_new_connections:
- void **set_refuse_new_connections** **(** :ref:`bool<class_bool>` enable **)**
If ``endable`` is true, this :ref:`NetworkedMultiplayerPeer<class_networkedmultiplayerpeer>` will refuse new connections.
.. _class_NetworkedMultiplayerPeer_set_target_peer:
- void **set_target_peer** **(** :ref:`int<class_int>` id **)**
.. _class_NetworkedMultiplayerPeer_set_transfer_mode:
- void **set_transfer_mode** **(** :ref:`int<class_int>` mode **)**