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godot-docs/classes/class_dynamicfontdata.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the DynamicFontData.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_DynamicFontData:
DynamicFontData
===============
**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Used with :ref:`DynamicFont<class_dynamicfont>` to describe the location of a font file.
Member Functions
----------------
+------------------------------+----------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_font_path<class_DynamicFontData_get_font_path>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------+
| void | :ref:`set_font_path<class_DynamicFontData_set_font_path>` **(** :ref:`String<class_string>` path **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`String<class_string>` **font_path** - The path to the vector font file.
Description
-----------
Used with :ref:`DynamicFont<class_dynamicfont>` to describe the location of a vector font file for dynamic rendering at runtime.
Member Function Description
---------------------------
.. _class_DynamicFontData_get_font_path:
- :ref:`String<class_string>` **get_font_path** **(** **)** const
Returns the font path.
.. _class_DynamicFontData_set_font_path:
- void **set_font_path** **(** :ref:`String<class_string>` path **)**
Sets the font path.