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godot-docs/classes/class_audiostreamplayer2d.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AudioStreamPlayer2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AudioStreamPlayer2D:
AudioStreamPlayer2D
===================
**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Plays audio in 2D.
Member Functions
----------------
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_area_mask<class_AudioStreamPlayer2D_get_area_mask>` **(** **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_attenuation<class_AudioStreamPlayer2D_get_attenuation>` **(** **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_bus<class_AudioStreamPlayer2D_get_bus>` **(** **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_max_distance<class_AudioStreamPlayer2D_get_max_distance>` **(** **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer2D_get_playback_position>` **(** **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`AudioStream<class_audiostream>` | :ref:`get_stream<class_AudioStreamPlayer2D_get_stream>` **(** **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_volume_db<class_AudioStreamPlayer2D_get_volume_db>` **(** **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_autoplay_enabled<class_AudioStreamPlayer2D_is_autoplay_enabled>` **(** **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_playing<class_AudioStreamPlayer2D_is_playing>` **(** **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`play<class_AudioStreamPlayer2D_play>` **(** :ref:`float<class_float>` from_position=0.0 **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`seek<class_AudioStreamPlayer2D_seek>` **(** :ref:`float<class_float>` to_position **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_area_mask<class_AudioStreamPlayer2D_set_area_mask>` **(** :ref:`int<class_int>` mask **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_attenuation<class_AudioStreamPlayer2D_set_attenuation>` **(** :ref:`float<class_float>` curve **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_autoplay<class_AudioStreamPlayer2D_set_autoplay>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bus<class_AudioStreamPlayer2D_set_bus>` **(** :ref:`String<class_string>` bus **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_max_distance<class_AudioStreamPlayer2D_set_max_distance>` **(** :ref:`float<class_float>` pixels **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_stream<class_AudioStreamPlayer2D_set_stream>` **(** :ref:`AudioStream<class_audiostream>` stream **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_volume_db<class_AudioStreamPlayer2D_set_volume_db>` **(** :ref:`float<class_float>` volume_db **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`stop<class_AudioStreamPlayer2D_stop>` **(** **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
Signals
-------
- **finished** **(** **)**
Emitted when the audio stops playing.
Member Variables
----------------
- :ref:`int<class_int>` **area_mask** - Areas in which this sound plays.
- :ref:`float<class_float>` **attenuation** - Dampens audio over distance with this as an exponent.
- :ref:`bool<class_bool>` **autoplay** - If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code].
- :ref:`String<class_string>` **bus** - Bus on which this audio is playing.
- :ref:`float<class_float>` **max_distance** - Maximum distance from which audio is still hearable.
- :ref:`bool<class_bool>` **playing** - If [code]true[/code] audio is playing.
- :ref:`AudioStream<class_audiostream>` **stream** - The [AudioStream] object to be played.
- :ref:`float<class_float>` **volume_db** - Base volume without dampening.
Description
-----------
Plays audio that dampens with distance from screen center.
Member Function Description
---------------------------
.. _class_AudioStreamPlayer2D_get_area_mask:
- :ref:`int<class_int>` **get_area_mask** **(** **)** const
.. _class_AudioStreamPlayer2D_get_attenuation:
- :ref:`float<class_float>` **get_attenuation** **(** **)** const
.. _class_AudioStreamPlayer2D_get_bus:
- :ref:`String<class_string>` **get_bus** **(** **)** const
.. _class_AudioStreamPlayer2D_get_max_distance:
- :ref:`float<class_float>` **get_max_distance** **(** **)** const
.. _class_AudioStreamPlayer2D_get_playback_position:
- :ref:`float<class_float>` **get_playback_position** **(** **)**
Returns the position in the :ref:`AudioStream<class_audiostream>`.
.. _class_AudioStreamPlayer2D_get_stream:
- :ref:`AudioStream<class_audiostream>` **get_stream** **(** **)** const
.. _class_AudioStreamPlayer2D_get_volume_db:
- :ref:`float<class_float>` **get_volume_db** **(** **)** const
.. _class_AudioStreamPlayer2D_is_autoplay_enabled:
- :ref:`bool<class_bool>` **is_autoplay_enabled** **(** **)**
.. _class_AudioStreamPlayer2D_is_playing:
- :ref:`bool<class_bool>` **is_playing** **(** **)** const
.. _class_AudioStreamPlayer2D_play:
- void **play** **(** :ref:`float<class_float>` from_position=0.0 **)**
Plays the audio from the given position 'from_position', in seconds.
.. _class_AudioStreamPlayer2D_seek:
- void **seek** **(** :ref:`float<class_float>` to_position **)**
Sets the position from which audio will be played, in seconds.
.. _class_AudioStreamPlayer2D_set_area_mask:
- void **set_area_mask** **(** :ref:`int<class_int>` mask **)**
.. _class_AudioStreamPlayer2D_set_attenuation:
- void **set_attenuation** **(** :ref:`float<class_float>` curve **)**
.. _class_AudioStreamPlayer2D_set_autoplay:
- void **set_autoplay** **(** :ref:`bool<class_bool>` enable **)**
.. _class_AudioStreamPlayer2D_set_bus:
- void **set_bus** **(** :ref:`String<class_string>` bus **)**
.. _class_AudioStreamPlayer2D_set_max_distance:
- void **set_max_distance** **(** :ref:`float<class_float>` pixels **)**
.. _class_AudioStreamPlayer2D_set_stream:
- void **set_stream** **(** :ref:`AudioStream<class_audiostream>` stream **)**
.. _class_AudioStreamPlayer2D_set_volume_db:
- void **set_volume_db** **(** :ref:`float<class_float>` volume_db **)**
.. _class_AudioStreamPlayer2D_stop:
- void **stop** **(** **)**
Stops the audio.